2d browser web engine
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: 2d browser web engine
Tested the movement on IE 7 at work, and I could move left and right a little, but couldn't move up or down at all...
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: 2d browser web engine
whoa!! IE 7 is all messed up! No animations still and it is centering the collision mapping. Will fix but in the meantime do not test with IE 
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: 2d browser web engine
Will test when I get home with FireFox...I only have access to IE 7 at work...hallsofvallhalla wrote:whoa!! IE 7 is all messed up! No animations still and it is centering the collision mapping. Will fix but in the meantime do not test with IE
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: 2d browser web engine
i fixed the IE7 errors 
Only thing is I had to update everything to the current collision table which is different than the old one. You can travel the map but the collisions currently do not line up with map. Simple fix when I draw a new map but for now you get the idea
http://indie-resource.com/QOC/login.php
Only thing is I had to update everything to the current collision table which is different than the old one. You can travel the map but the collisions currently do not line up with map. Simple fix when I draw a new map but for now you get the idea
http://indie-resource.com/QOC/login.php
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: 2d browser web engine
well this is turning out to be a real engine 
I have added a admin panel where admins can make maps and mark the collision spots as blocked, or encounter or whatever. I decreased the collision count to increase speed but there are still 208 possible spots per map.

I have added a admin panel where admins can make maps and mark the collision spots as blocked, or encounter or whatever. I decreased the collision count to increase speed but there are still 208 possible spots per map.

- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: 2d browser web engine
Looks nice!
What about security? Are all of the logical calculations occurring on the server, or do some have to occur client-side as well?
What about security? Are all of the logical calculations occurring on the server, or do some have to occur client-side as well?
The indelible lord of tl;dr
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: 2d browser web engine
nope all on the server. The build is done by the client but even if they defeat it all of the encounter and loot calculations are done by the server so they can gain nothing really.
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: 2d browser web engine
Tested it again on FireFox...very nice...love it!! Can't wait too see more!
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: 2d browser web engine
thanks! it should work on IE also now
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: 2d browser web engine
okay i have added in quite a bit
you can now go from map to map. I put a map location next to the map so you dont get lost. I only have 5 maps done so do not stray away from the finished maps. map 10 is the center, but you can now walk to the edge of the map and go to the next map, any direction n,s,e,w.
Also finished the map builder, well for now

for admin panel:
by clicking on the block it will change it to a 1 or 0, o means clear, 1 means blocked.
http://indie-resource.com/QOC/login.php
it may get funny if more thna one logs into test so here are a few more
test2
test3
both user and pass
you can now go from map to map. I put a map location next to the map so you dont get lost. I only have 5 maps done so do not stray away from the finished maps. map 10 is the center, but you can now walk to the edge of the map and go to the next map, any direction n,s,e,w.
Also finished the map builder, well for now

for admin panel:
by clicking on the block it will change it to a 1 or 0, o means clear, 1 means blocked.
http://indie-resource.com/QOC/login.php
it may get funny if more thna one logs into test so here are a few more
test2
test3
both user and pass

