Whats needed next
Re: Whats needed next
pvp .. i would LOVE to get into that .. im doing it myself, and i am getting there .. but just takiung ALONG TIME and alot of coding .. its fun to try yaself 1st..
- hallsofvallhalla
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Re: Whats needed next
PVP is very very soon 

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Re: Whats needed next
What did you mean with very soon 
And something else
The attack.php script does, after a turn, reduce the hp in mysql of the enemy creature if the player hits. But, in this way, 2 players might be fighting one creature at a time, and both dealing damage to the creature, while only 1 gets the loot!
So, maybe you could add an option that 2 players can't be fighting the same creature at a time?

And something else
The attack.php script does, after a turn, reduce the hp in mysql of the enemy creature if the player hits. But, in this way, 2 players might be fighting one creature at a time, and both dealing damage to the creature, while only 1 gets the loot!
So, maybe you could add an option that 2 players can't be fighting the same creature at a time?
Re: Whats needed next
I think thats in already in later video but I'm not sure 

Coding-PHP, Javascript, C++, HTML, mySQL
Modeling/Art-Blender, GIMP
Games-Unity, Game Maker 8
Modeling/Art-Blender, GIMP
Games-Unity, Game Maker 8
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Re: Whats needed next
I would love to see a gridmap in Red Alert 2 style, not RA1 style :s
- hallsofvallhalla
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Re: Whats needed next
can you post a screenie?
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Re: Whats needed next

Is the one I dislike, but i like :

- hallsofvallhalla
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Re: Whats needed next
have you watched the preview of the gold package? I show something like that in there.
Re: Whats needed next
RA2 brings back old memories 
