Will try that...
I played around with it more, and its starting too look better...but when I rotate the camera, it doesn't stay in its view, in one angle its like its not there, and another angle, its there...
Unity Help
Re: Unity Help
Huh, wierd. So If its emitting in like a one straight line instead of an array.
I haven't really looked into particles or I probably could get you a good answer
I haven't really looked into particles or I probably could get you a good answer

- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: Unity Help
So another question would be, how to determine the size of a ship in comparison to a planet? If I have a planet, say the scale is 3000 on all three axis. How big should the ship be in scale in comparison to that planet, if it was in orbit for a realistic type feel?
Re: Unity Help
Well that varies greatly, It depends on if its a big or small plant, and if its a big or small ship.
An easy way to calculate this though I guess is make say the ship scale is one, decide how much bigger the planet is. Then you can make a ratio
Ship : Planet
1 : x
An easy way to calculate this though I guess is make say the ship scale is one, decide how much bigger the planet is. Then you can make a ratio
Ship : Planet
1 : x

- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: Unity Help
took your advise, and here is the new file...I am rebuilding everything that I have done to fix the scaling issue!!
The new file, is just a screenshot showing the scaling is much better! 

