Unity Help

General Discussion on the Unity Engine.
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SpiritWebb
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Joined: Sun Jul 12, 2009 11:25 pm

Re: Unity Help

Post by SpiritWebb »

Will try that...

I played around with it more, and its starting too look better...but when I rotate the camera, it doesn't stay in its view, in one angle its like its not there, and another angle, its there...
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towcar
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Joined: Wed May 20, 2009 2:16 pm

Re: Unity Help

Post by towcar »

Huh, wierd. So If its emitting in like a one straight line instead of an array.

I haven't really looked into particles or I probably could get you a good answer
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SpiritWebb
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Re: Unity Help

Post by SpiritWebb »

Its the only way I have found to create a nebula in which one could "fly" through!
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SpiritWebb
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Re: Unity Help

Post by SpiritWebb »

So another question would be, how to determine the size of a ship in comparison to a planet? If I have a planet, say the scale is 3000 on all three axis. How big should the ship be in scale in comparison to that planet, if it was in orbit for a realistic type feel?
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towcar
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Re: Unity Help

Post by towcar »

Well that varies greatly, It depends on if its a big or small plant, and if its a big or small ship.

An easy way to calculate this though I guess is make say the ship scale is one, decide how much bigger the planet is. Then you can make a ratio
Ship : Planet
1 : x
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SpiritWebb
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Re: Unity Help

Post by SpiritWebb »

took your advise, and here is the new file...I am rebuilding everything that I have done to fix the scaling issue!! :) The new file, is just a screenshot showing the scaling is much better! :)
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towcar
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Re: Unity Help

Post by towcar »

WOWOWOW that looks really sweet man, that came together super well.
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