Search found 6 matches

by Invicta
Sat Jan 14, 2012 8:23 am
Forum: Game Design
Topic: Enemies List?
Replies: -1
Views: 2596

Re: Enemies List?

I would suggest you first make list of all the availeble abilities in your game and then look for names for the possible enemies. For example if your game could support mounted units then this would grant you access to much wider spectre of units but if it doesnt then no need to look up for names an...
by Invicta
Fri Jan 13, 2012 9:32 am
Forum: Game Design
Topic: Enemies List?
Replies: -1
Views: 2596

Re: Enemies List?

And what would be the difference between all these enemies in gameplay terms apart from the name?
by Invicta
Tue Jan 10, 2012 1:56 pm
Forum: Say Hello
Topic: hi!
Replies: -1
Views: 1833

Re: hi!

thank you all! Love the community so far 8-)
by Invicta
Tue Jan 10, 2012 1:55 pm
Forum: General Development
Topic: Game design viability
Replies: -1
Views: 1040

Re: Game design viability

Well I guess I will give it a try and see how is it going. Can´t be that hard I guess and eventually even if it goes bad the experience would be fine. :mrgreen: EDIT: Eventually I found in the very bottom of the download page for SFS2X a link to a multiplayer FPS demo...this starts looking promising...
by Invicta
Sun Jan 08, 2012 11:05 am
Forum: Say Hello
Topic: hi!
Replies: -1
Views: 1833

hi!

Just as many other I was brought here by the vid tutorials of hall :P
Have a bunch of ideas and I hope with time and with some help I will be able to make some of them become reality.
Guess I will see you all arround here for some time :)
by Invicta
Sun Jan 08, 2012 10:01 am
Forum: General Development
Topic: Game design viability
Replies: -1
Views: 1040

Game design viability

Hey all! I have been playing with these game concept for the last few days and have done some minimal research but since I am lacking any real experience in this field I thought it would be better to consult people arround here :) Basicly the idea is having several "battlefields" to which ...

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