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how to design a browser based mmorpg like runescape?
Posted: Tue Dec 27, 2011 9:08 pm
by kdyzapra
hi, actually I don't want to imitate other games I just used them as an example to give you a picture of what I'm thinking cause majority of the browser based game are using menus no moving objects but runescape offers a big difference like roaming skills etc. that's the fact I wanna get so what should I use (easier?) java, mysql, php? I currently have wamp server installed I am willing to install a different software in any case and I also have rpg maker vq(pretty familiar with it) though rpg maker won't get me anywhere if I want the described game

)-thanks!
Re: how to design a browser based mmorpg like runescape?
Posted: Wed Dec 28, 2011 1:04 am
by hallsofvallhalla
Runescape is Java based I believe. You will need to learn Java or try to do it with HTML5 .
Re: how to design a browser based mmorpg like runescape?
Posted: Wed Dec 28, 2011 4:05 am
by SpiritWebb
You could also look into trying Unity 3D, it does browser-based games! In fact, you could compile the game as a browser-based game, and compile it for Windows and Mac Standalone, and everyone can play in the same world!!

Re: how to design a browser based mmorpg like runescape?
Posted: Wed Dec 28, 2011 4:48 am
by Callan S.
I keep meaning to ask how to get unity to write to the database - eventually with Hall's help I got it to read from the DB. But I'm not sure about writing.
Re: how to design a browser based mmorpg like runescape?
Posted: Wed Dec 28, 2011 4:53 am
by SpiritWebb
I haven't figured out either of it...still stuck there
Re: how to design a browser based mmorpg like runescape?
Posted: Wed Dec 28, 2011 5:44 am
by hallsofvallhalla
reading is no different. you just use ajax to call a php script to write to it.
Where are you stuck and I can help.
Re: how to design a browser based mmorpg like runescape?
Posted: Wed Dec 28, 2011 6:01 am
by SpiritWebb
Cannot get it to read or anything...though I don't have any of the work anymore, so will have to start over on it. When I went to Win 7, I thought I had saved everything, and I didn't. Forgot to save the wamp folder...

Re: how to design a browser based mmorpg like runescape?
Posted: Wed Dec 28, 2011 10:18 am
by Chris
Screw Java applets, they aren't needed any more when it comes to 3d in a browser. If you want to make your browser game 3d and real-time all you need is WebGL and WebSockets. Runescapes engine is also very simple. It's physics engine couldn't be easier to rewrite. I do however like the way a character can play on more than one servers. And it's also cool that you can switch between OpenGL and DirectX.
Re: how to design a browser based mmorpg like runescape?
Posted: Wed Dec 28, 2011 8:39 pm
by Jackolantern
hallsofvallhalla wrote:reading is no different. you just use ajax to call a php script to write to it.
Where are you stuck and I can help.
Wouldn't that be slow, though, and require you to make split second decisions on the client? Obviously that would be dangerous. It seems like you would need a socket connection to the database to be able to quickly verify movement, real-time combat, etc.
Unless I am missing something and it is a socket connection to the server and is just using AJAX-to-MySQL for backup.
Re: how to design a browser based mmorpg like runescape?
Posted: Wed Dec 28, 2011 9:41 pm
by hallsofvallhalla
It would not be used for real time action games. More like populating stats and maps and things.