Chat Dungeon
Posted: Mon Jan 22, 2018 6:28 pm
I want to give a quick run down on a new game/community project I am starting.
The project is a mix between a PBBG/Neverwinter Nights/real time messenger/MUD. Players will create characters from a variety of classes and will be able to join or create a variety of rooms. Each room is basically a chat room with a twist. The chat room itself is a dungeon or a module/campaign that the players will go through. Some rooms are simple arenas that players fight random monsters and find random traps or treasures while others are a bit like a mud where they journey together through an entire adventure meeting NPCs, fighting monsters, disarming traps, looking for secrets, opening chests, ect.. All of this is done through a chat room like a messenger program. The monsters, traps, NPCs, ect will be entities but members of the room as well.
The game will also encompass a Neverwinter nights feel by allowing the players to build their own rooms, monsters, chests, traps, modules, ect..
The room will guide the players through and challenge the players to fight together and solve all the problems of the campaign.
I have not named it yet. Chat Dungeon is just a name for now. I am not sure yet if I am going to stick with Javascript/Node.js or got with C# on the backend with something like SignalR. The front end will be browser based.
The project is a mix between a PBBG/Neverwinter Nights/real time messenger/MUD. Players will create characters from a variety of classes and will be able to join or create a variety of rooms. Each room is basically a chat room with a twist. The chat room itself is a dungeon or a module/campaign that the players will go through. Some rooms are simple arenas that players fight random monsters and find random traps or treasures while others are a bit like a mud where they journey together through an entire adventure meeting NPCs, fighting monsters, disarming traps, looking for secrets, opening chests, ect.. All of this is done through a chat room like a messenger program. The monsters, traps, NPCs, ect will be entities but members of the room as well.
The game will also encompass a Neverwinter nights feel by allowing the players to build their own rooms, monsters, chests, traps, modules, ect..
The room will guide the players through and challenge the players to fight together and solve all the problems of the campaign.
I have not named it yet. Chat Dungeon is just a name for now. I am not sure yet if I am going to stick with Javascript/Node.js or got with C# on the backend with something like SignalR. The front end will be browser based.