PBBG with explorable world
Posted: Thu Oct 12, 2017 2:27 am
So I am really tossing around the idea of starting a PBBG project. Partly to make a game, but also to learn a few new pieces of technology. But one of my main goals is that I definitely want an explorable world in it. And for PBBGs, that seems pretty rare. So many of them follow the old Torn City style, where instead of having an explorable world you have a menu. From the menu, you can choose to do a mission, fight an enemy, go to a shop, etc. I definitely do not want my game set up this way.
On the one hand, I considered creating a browser-based MUD with some added GUI enhancements. However, MUDs seem to be doing so bad across the board these days that I am kind of hesitant to go that direction. It would also not provide a lot of opportunity to use one of the pieces of technology I am wanting to use since it is highly GUI component-based.
The other option would be to make a PBBG, but design it to have an explorable world. That is the direction I am leaning, but this has some challenges. The main challenge is designing the game in such a way that navigating the world is self-explanatory to players. Of course it could be a 2D map with a visible character moving around on it, but that isn't really the way I want to go. I want to stay mostly text-based so that the world doesn't have to be constrained by what graphic tiles I can get for the maps.
Is anyone familiar with any mostly text-based PBBGs that included explorable worlds? I would be really interested in looking at some examples. Also, if you don't have any examples but have some ideas, I would love to hear them as well. Thank you!
On the one hand, I considered creating a browser-based MUD with some added GUI enhancements. However, MUDs seem to be doing so bad across the board these days that I am kind of hesitant to go that direction. It would also not provide a lot of opportunity to use one of the pieces of technology I am wanting to use since it is highly GUI component-based.
The other option would be to make a PBBG, but design it to have an explorable world. That is the direction I am leaning, but this has some challenges. The main challenge is designing the game in such a way that navigating the world is self-explanatory to players. Of course it could be a 2D map with a visible character moving around on it, but that isn't really the way I want to go. I want to stay mostly text-based so that the world doesn't have to be constrained by what graphic tiles I can get for the maps.
Is anyone familiar with any mostly text-based PBBGs that included explorable worlds? I would be really interested in looking at some examples. Also, if you don't have any examples but have some ideas, I would love to hear them as well. Thank you!