BBG presentation at adobe - worth listening to
Posted: Wed Nov 11, 2009 7:51 pm
A worthwhile presentation at adobe on making BBGs. Much of this deals with games beyond the skilllevel of most of the members here (established with tens if not hundreds of thousands of players), but almost all the material is applicable to people interested in making games.
http://2009.max.adobe.com/online/session/39
He followed it up with a blog post too which I think nails it on the head. He essentially points out that if you want to make a game, you should go make a game, not jump from technology to technology while a game never gets made. I am guilty of this for sure.
http://andrewwooldridge.com/blog/2009/1 ... -language/
http://2009.max.adobe.com/online/session/39
He followed it up with a blog post too which I think nails it on the head. He essentially points out that if you want to make a game, you should go make a game, not jump from technology to technology while a game never gets made. I am guilty of this for sure.
http://andrewwooldridge.com/blog/2009/1 ... -language/