Retro RPG/MUD
- hallsofvallhalla
- Site Admin
- Posts: 12023
- Joined: Wed Apr 22, 2009 11:29 pm
Retro RPG/MUD
K here is a idea I was goofing with that is somewhat retro. Its a semi graphical mud. It will be heavy gameplay with light graphics.
http://www.forsakensanctum.com/testretro/index.php
use the wasd keys to move
if you use IE make sure it supports alpha transparencies, 7.0 or better i think.
Right now I have a for loop placing the trees so they are random like a instanced area but I can easily set it up in a database where they grow and die over time .
http://www.forsakensanctum.com/testretro/index.php
use the wasd keys to move
if you use IE make sure it supports alpha transparencies, 7.0 or better i think.
Right now I have a for loop placing the trees so they are random like a instanced area but I can easily set it up in a database where they grow and die over time .
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
- hallsofvallhalla
- Site Admin
- Posts: 12023
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Retro RPG/MUD
hehe i was thinking of adding all sorts of things to it like rocks, animals and the combat would eitehr be real time, like a red square comes after you and hit a button to attack or having it go to another screen like Final Fantasy and doing a turn based attack...
Also thinking about making a Magic card game style combat, but without cards. You collect "Tokens" with different powers and use them for attack.
Also thinking about making a Magic card game style combat, but without cards. You collect "Tokens" with different powers and use them for attack.
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
- hallsofvallhalla
- Site Admin
- Posts: 12023
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Retro RPG/MUD
ok i took out some of the tretro, updated the character, kinda has a nice feel to it
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: Retro RPG/MUD
Nice...love the AV. Looks better! Just needs some rocks in there, some downed logs, etc...
- hallsofvallhalla
- Site Admin
- Posts: 12023
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Retro RPG/MUD
oh good idea, will add.
- hallsofvallhalla
- Site Admin
- Posts: 12023
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Retro RPG/MUD
anyone have any ideas opn how to do collision detection?
I have built an array using the top and left defines of each image then converted that array to javascript then try to do a detection if the player image collides but it is sloppy and doesnt really work....
cant find anywhere javascript has a image collision detection either....
I have built an array using the top and left defines of each image then converted that array to javascript then try to do a detection if the player image collides but it is sloppy and doesnt really work....
cant find anywhere javascript has a image collision detection either....
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
- hallsofvallhalla
- Site Admin
- Posts: 12023
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Retro RPG/MUD
oh this might help. i need to turn both the tree and the player into js objects and actually place the tree using javascript using passed variables from php. Hmm i will try this...Thanks!