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MUDs

Posted: Wed Nov 04, 2009 9:43 pm
by hallsofvallhalla
Multi User Dungeons. Whats everyone think of them? Anyone get serious into one?

Re: MUDs

Posted: Wed Nov 04, 2009 10:10 pm
by SpiritWebb
I don't know myself, as I never got into one.

Re: MUDs

Posted: Wed Nov 04, 2009 10:59 pm
by Perry
hallsofvallhalla wrote:Multi User Dungeons. Whats everyone think of them? Anyone get serious into one?
I have made a handful of text RPGs, which are similar except without multiplayer, in various languages... That is about all I have ever done. My games were not much more than a bunch of if/else loops, input, random attacks, a small story and death. The death was because I would never get around to making the players able to fight back, :roll: but I would implement health points and have the random attacks take them. I love making them. Personally they are a great way for me to pick up the basics of a language and they are just fun to make. They are simple to make and you can just use your imagination and not be limited by what your artistic abilities are.

So in answer to your questions 1. I love making single player ones. 2. No never really played any multi player ones, but played quite a few text RPGs made by others.

Re: MUDs

Posted: Wed Nov 04, 2009 11:32 pm
by Loopy
True MUDs as you have defined them are no doubt fun... I haven't played a real one for probably 20-25 years... waaaay back in the Apple IIe days I think. Nowadays, it has everything to do with pvp for me, so while attacking rats and investigating a dungeon is no doubt fun, I have a lot more fun raising armies and attacking other players, so that's the way I went with my game... though in my original design, you could do both... you could raise an army, and recruit heros... you could send your hero adventuring to explore and investigate, find relics, and gain fame. As of yet though, I have not implemented this.

Just my .02.

Re: MUDs

Posted: Thu Nov 05, 2009 12:32 am
by hallsofvallhalla
so you made a mud years ago?

I am trying something new, I call it SGMUD, Semi-Graphical-Mud(if that is not taken yet :)) Its going to be much like a mud but with very basic graphics. A new simple yet effective style graphics, greater than mud but less than 2d rpg.

Re: MUDs

Posted: Sun Nov 08, 2009 10:29 pm
by ZeroComp
Not really I like iron realms though they are really hard to understand and you alwasy have to do a "possibleaction" every single time

Re: MUDs

Posted: Sun Nov 08, 2009 11:00 pm
by hallsofvallhalla
never played it. Can't really remember what Muds I use to play.

Re: MUDs

Posted: Fri Nov 27, 2009 5:51 pm
by ZeroComp
lol its getting stupid now with the new updates :evil:

Re: MUDs

Posted: Sun Nov 29, 2009 5:46 am
by princezane
I was addicted to Medievia for several years... was actually my first insight into very very basic scripting as a quest writer there :)

Re: MUDs

Posted: Wed Jul 21, 2010 3:58 pm
by kidalphabet
Merentha (http://www.merentha.com) was my gig -- since I was 12. I still play it now and then, very fun, balanced. If there were a larger demand for text-based MMO, I would love to develop one -- they're not hard, I helped code some areas using LUA.

I think if you're looking to succeed financially in game platforms, your best bet would be: facebook app, large-scale MMO (EQ, WoW, Warhammer, etc..), phone apps, web-browser (I like this one since more people have access to a web browser).

Feel free to add to the list!