ASCII Adventures!
Posted: Wed Aug 17, 2016 7:21 am
After months of toying with ideas, I finally decided on a game to start
ASCII Adventures is a MUD-style game (minus the multiuser for now ). It's all played in your browser, with a fake command terminal to boot. I'll post screenshots in the morning, but after some toying around I finally did get the "terminal" up and running. Looking forward to sharing progress as it continues, and if any of you are into making ASCII art, feel free to shoot me a message
8/17/16 - Update:
After prototyping around and making sure I can do everything that I want to, I've put together a very fundamental "mission statement", if you will, to help visualize what my goal is:
My initial thought was have an awesome game that is contained to the console, giving the authentic feel of an old-school MUD. But it's 2016, so why not make it new-school? My idea is to still have the console be where all commands are typed and all that fun stuff, but all of the monsters and environment and surroundings will be in no way tied to the console. This way, I can paint an environment behind the console, have enemies interact with the console, push against the caret as you try to type, etc. It'll definitely push me and what I know how to program, but I firmly believe that in computer science, if you aren't struggling, you aren't learning. And in a field like this, when you don't learn, you get left behind.
TLDR: The console is still for commands, but the rest of the page is for the world and story to come alive.
ASCII Adventures is a MUD-style game (minus the multiuser for now ). It's all played in your browser, with a fake command terminal to boot. I'll post screenshots in the morning, but after some toying around I finally did get the "terminal" up and running. Looking forward to sharing progress as it continues, and if any of you are into making ASCII art, feel free to shoot me a message
8/17/16 - Update:
After prototyping around and making sure I can do everything that I want to, I've put together a very fundamental "mission statement", if you will, to help visualize what my goal is:
My initial thought was have an awesome game that is contained to the console, giving the authentic feel of an old-school MUD. But it's 2016, so why not make it new-school? My idea is to still have the console be where all commands are typed and all that fun stuff, but all of the monsters and environment and surroundings will be in no way tied to the console. This way, I can paint an environment behind the console, have enemies interact with the console, push against the caret as you try to type, etc. It'll definitely push me and what I know how to program, but I firmly believe that in computer science, if you aren't struggling, you aren't learning. And in a field like this, when you don't learn, you get left behind.
TLDR: The console is still for commands, but the rest of the page is for the world and story to come alive.