Just curious about some of your personal opinions. When you are playing a game that has a grid type navigation/locations, do you prefer shapes like hexagons or squares?
Thanks!
Hexagons or squares?
Hexagons or squares?
"In order to understand recursion, one must first understand recursion".
Re: Hexagons or squares?
Civ V won me over for hexagons but both work if done well.
- vitinho444
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Re: Hexagons or squares?
I think it depends on the type of movement you want. An hexagon can have 6 "exits", while a square only has 4. So if you want to restrict movement, you should choose a square.
I prefer squares because they are easier to code
I prefer squares because they are easier to code
Re: Hexagons or squares?
Good points to always consider.
"In order to understand recursion, one must first understand recursion".
- hallsofvallhalla
- Site Admin
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Re: Hexagons or squares?
Definitely depends on what type of game you are building