FunMayhem Roadmap
Posted: Tue Dec 15, 2015 10:02 pm
So here is the plan as it sits now:
Quarter 1, 2016:
1) New FunMayhem.com brought up (Focal marketing and directional site)
2) New front-end for new site: NewWorldsEngine.com (Responsive / Modern Look)
3) NWE Demo site moves to nw-engine.com
4) NWE 1.2:
a) Emphasis on module support code included in config.xml and module system (author website, etc)
b) Customizable module NWE download locations (to allow us to change URL without updating system)
Quarter 2, 2016:
1) New back-end for Portal.NewWorldsEngine.com (more developer support, tracking, multi-licensing)
2) Support Forums brought up as partner to the Community Forum here (meant for specific technical information)
3) Define and enlist module developers into a partner system (this will define who, what, where, how for developers to share code)
4) NWE 1.3
a) Responsive default look and feel included (front end and admin)
b) Modules having prerequisites
c) Modules supporting push information updates from author
Quarter 3, 2016:
1) NWE 1.4:
a) Template macros (to give templates easier access to core features - specifics to be defined)
b) External library support (allow click inclusion of JQuery and other libraries)
Quarter 4, 2016:
1) NWE 1.5:
a) Module names will be replaced internally by serial # (to allow duplicate module names)
b) Module slug system
2) FunMayhem Android App (Customer support / information / licensing / status)
3) NewWorldsEngine Android App (Monitor your website / Monitor information from us)
After 2016 NWE versions will be taken after the year. Planned once a year update to core system such as 2017.1 (2017 release 1)
In 2017 we will also begin to release a set of standalone game products for the turn-key solutions we've previously mentioned. This will poise NWE to be a developer platform and this new set of products to be a user platform. More to come later 2016.
Thank you,
Greg
Quarter 1, 2016:
1) New FunMayhem.com brought up (Focal marketing and directional site)
2) New front-end for new site: NewWorldsEngine.com (Responsive / Modern Look)
3) NWE Demo site moves to nw-engine.com
4) NWE 1.2:
a) Emphasis on module support code included in config.xml and module system (author website, etc)
b) Customizable module NWE download locations (to allow us to change URL without updating system)
Quarter 2, 2016:
1) New back-end for Portal.NewWorldsEngine.com (more developer support, tracking, multi-licensing)
2) Support Forums brought up as partner to the Community Forum here (meant for specific technical information)
3) Define and enlist module developers into a partner system (this will define who, what, where, how for developers to share code)
4) NWE 1.3
a) Responsive default look and feel included (front end and admin)
b) Modules having prerequisites
c) Modules supporting push information updates from author
Quarter 3, 2016:
1) NWE 1.4:
a) Template macros (to give templates easier access to core features - specifics to be defined)
b) External library support (allow click inclusion of JQuery and other libraries)
Quarter 4, 2016:
1) NWE 1.5:
a) Module names will be replaced internally by serial # (to allow duplicate module names)
b) Module slug system
2) FunMayhem Android App (Customer support / information / licensing / status)
3) NewWorldsEngine Android App (Monitor your website / Monitor information from us)
After 2016 NWE versions will be taken after the year. Planned once a year update to core system such as 2017.1 (2017 release 1)
In 2017 we will also begin to release a set of standalone game products for the turn-key solutions we've previously mentioned. This will poise NWE to be a developer platform and this new set of products to be a user platform. More to come later 2016.
Thank you,
Greg