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hours of development time
Posted: Tue Nov 10, 2015 6:25 pm
by hallsofvallhalla
So I have a flight to London, England in a few weeks. All together it will be 25 hours of flight time round trip. That's 25 hours stuck in a plane and supposedly no internet. This sounds like a great time to work on a game so I am setting g a challenge to build a game in that time. Now just trying to figure out what to build!
Re: hours of development time
Posted: Tue Nov 10, 2015 7:28 pm
by Ringmaster
Good Luck finding a device that will keep powered for 25 hours =)
On long flights I take a nap, oh, eat the airline food, time for 40 winks, get a drink of water, get back to that dream I was having, stare aimlessly out of the window looking for the little demon on the wing (that I seen on the twilight zone, so it has to be true) and that's about it.
The constant drone of the engines make it hard for me to concentrate on anything, hopefully you will have better luck and build something fantastical, like a way to incorporate aerial combat into an isometric tiled game map.

Re: hours of development time
Posted: Tue Nov 10, 2015 8:35 pm
by hallsofvallhalla
They do have power outlets on the flight so the Surface Pro 3 will be running the whole time

Re: hours of development time
Posted: Wed Nov 11, 2015 3:23 am
by KyleMassacre
Well make sure your not hotlinking your libraries like jquery. That would be a real bummer to forgot to download a copy before you go haha.
Re: hours of development time
Posted: Wed Nov 11, 2015 3:51 pm
by hallsofvallhalla
haha true dat but I never(rarely) do that just because I do fly so much and deal with hotel wifi all the time

Re: hours of development time
Posted: Wed Nov 11, 2015 8:43 pm
by Chromeozone
If you're stopping off in London Ill come meet you

Re: hours of development time
Posted: Wed Nov 11, 2015 9:25 pm
by hallsofvallhalla
I am but not sure how long I will be there. I have to take the train to Nottingham. I will have one weekend there so lets definitely set something up! Anyone else in the area?
Re: hours of development time
Posted: Sat Nov 14, 2015 4:46 pm
by Jackolantern
Awesome idea! As an extension to Kyle's advice, make sure you grab any NPM, Bower, Nuget, etc. packages you need before leaving. Maybe you should even get the foundation setup ahead of time to make sure you haven't forgotten anything.
Re: hours of development time
Posted: Sat Nov 14, 2015 9:32 pm
by hallsofvallhalla
definitely, I may work on your MUD actually. Get it all up to date and start adding some more features.
Re: hours of development time
Posted: Sun Nov 15, 2015 5:35 am
by Jackolantern
That would be awesome
I really don't know if 25 hours is going to be enough time to fix everything that is wrong with it, though
That code seriously embarrasses me today!