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Building System Module
Posted: Wed Oct 14, 2015 8:28 am
by KaL
Building System Module:
Create as many buildings/weapons/characters upgrade you want.
-optional for pictures
-Timer function features (if timer module is installed)
Check out the video:
https://youtu.be/qlfBhCXoNd0
This module was mainly built for a War game but you can use it in any kind of genre.
Building System Module is NOW in the market.
Re: Building System Module
Posted: Wed Oct 14, 2015 1:30 pm
by KyleMassacre
Pretty neat system but I would like to offer some feedback
One thing I noticed is you are missing a HTML element in one of your modules, I think where your buildings are being built. You will notice the little NWE icon goes way up under your table which is a sign you are missing possibly a closing table tag or TableFooter or can even be you have them swapped. Another thing I noticed is that you put wayyyy too much work into this by creating a form instead of using the admin table editor. What you can do is in the XML file something like this:
Code: Select all
<table name="your_table">
<lookup key="column you want to match with another table" column="this column to match with the key" display="what to show in the table" table="the table to look up"/>
</table>
What this does is acts like a MySQL join for the table editor.
Another thing is I seen you being able to add Gold or whatever every second???? That's a lot isn't it? Is that able to be changed easier? This also reminds me that you can you the action wizard as well for the table editor, this way you can use to give stats, items, update a user variable, etc
Re: Building System Module
Posted: Wed Oct 14, 2015 2:21 pm
by KaL
Hahahahaha! I don't know how to create a table editor. Someone do a tutorial on it,please! I'm still learning the engine.
Re: Building System Module
Posted: Wed Oct 14, 2015 9:39 pm
by gmoore
Do you mean how to add one of your tables so that it can be part of the admin table area for edit?
Look at the config.xml in the crafting module. Perfect example. Actually any of the modules that show up on the list are good examples.
Greg
Re: Building System Module
Posted: Thu Oct 15, 2015 1:32 pm
by KaL
So that's it? Just create a table in the xml file? Ok I'll play around with it for the next module. Thanks guys!
Re: Building System Module
Posted: Thu Oct 15, 2015 4:33 pm
by a_bertrand
Re: Building System Module
Posted: Thu Oct 15, 2015 4:37 pm
by KyleMassacre
I have a question for you though Alain, whats a "Theme Table"?
Re: Building System Module
Posted: Fri Oct 16, 2015 4:26 am
by a_bertrand
http://nwe.funmayhem.com/wiki/index.php ... heme_table
That you mean? Theme are a set of info which can be exported / imported to create a pre-made game.