So I have been working on a web based mud engine off and on for the past few years. Here lately I have been really on the verge of building my own game engine but the time and motivation just hasn't felt right. It is starting to feel more right as of late.
After going over options I decided the MUD engine might be the best option. After reading GMoores post about a module I thought hmmm..why create something from scratch when a great shell for my idea already exists. When there be any interest in a Mud module? What do you think a user would pay for a module that would house a MUD engine yet still utilize other mods and the NWE portal? Should I build this as a stand alone instead?
Mud Module?
Re: Mud Module?
No build it on NWE instead. I don't want to create another game content for another engine.
- hallsofvallhalla
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Re: Mud Module?
You think it will have any interest?
Also what does everyone think of the server side? Should I keep it ajax and PHP or build it via nodejs? Problem with Nodejs is it will require more than a webhost to support but will be much faster and smoother.
Also what does everyone think of the server side? Should I keep it ajax and PHP or build it via nodejs? Problem with Nodejs is it will require more than a webhost to support but will be much faster and smoother.
- KyleMassacre
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Re: Mud Module?
I think if you want the majority of people to be able to use it then go Ajax/PHP. But if you want the pure awesomeness go Node.
Re: Mud Module?
I just love MUD. The structure, etc. Just to be honest, we are making a MUD version of NWE currently. If you want to make a module and it fits the "safety" test, we will post it. MUD and all. I just don't want people to thing we are completing.
Greg
Greg
Running a game is like riding a bike ... well it should be!
New Worlds Engine / FunMayhem.com
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New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
- hallsofvallhalla
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Re: Mud Module?
Ah i didn't know you had plans for one already. No reason to have two so I 'll concentrate my focus elsewhere. Thanks!
Re: Mud Module?
Both? Be able to config depend upon server. =)hallsofvallhalla wrote:You think it will have any interest?
Also what does everyone think of the server side? Should I keep it ajax and PHP or build it via nodejs? Problem with Nodejs is it will require more than a webhost to support but will be much faster and smoother.
Re: Mud Module?
Please do a MUD 'thing' if you want. I meant 'competing' not 'completing'.
Greg
Greg
Running a game is like riding a bike ... well it should be!
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.