Game planning and why it doesn't tend to happen
Posted: Thu Dec 04, 2014 5:57 am
Was thinking about planning games and why I just don't get into that.
The thing is, I just don't know if I can do X or Y or Z. I might not be able to program it or the language might not be able to handle it. So I can't plan ahead.
Further, when I don't know if I can do X or Y or Z, I can't design my game (as in the rules of the game) in advance. I have to design as I go.
The only game I could plan ahead for is the one I already knew how to write (ie, a game I already have written, if only in seperate pieces so far).
The thing is, I just don't know if I can do X or Y or Z. I might not be able to program it or the language might not be able to handle it. So I can't plan ahead.
Further, when I don't know if I can do X or Y or Z, I can't design my game (as in the rules of the game) in advance. I have to design as I go.
The only game I could plan ahead for is the one I already knew how to write (ie, a game I already have written, if only in seperate pieces so far).