My oRPG Creator (Should be Phase II)
Posted: Wed Aug 06, 2014 1:15 pm
oRPG Creator
What is it? It allows anyone with no programming knowledge to create there own web browser game with simple data entry. It is similar to the services of a forum hosting service but a game hosting service using a custom script I created using php, MySQL.
As Of Now:
Game Owners can do the following:
•Change Settings (Game Banner. game portrait image, task name, max task allowed at once, coins name, gym name, turns nam, max char turns. # turns regenerated, # of secs until turns regenerated, game description, game intro)
•View Stats
•Create/Manage Tasks (quest, crimes, missions)
•Create/Manage Custom Content Pages
•Create/Manage Zones (The travelable world, with pictures and text)
•Create/Manage Levels (set # of experienced points untill leveled up)
•Upload/Manage Image Files
•Create/Manage Bots (NPC's with images))
•Create/Manage Items (with images)
•Create/Manage Raffle's
•Admin Players
•Create Custom Profile Fields
•Edit Hospital Prices
•Manage Up to 2 Cron Jobs [Increase/Decrease Stat over period of time]
•Create/Manage unique stat's for battle system, char sheet
•Create/Manage attack's
•Create/Manage Forums
•Player Management features
•Create/Manage 4 different type's of spells as of now
•Choose a different game layout
As of Now:
Game Players Can:
•Complete Task(quest, crimes, missions)
•View Task Log (# success completed, failed)
•Purchase Items
•Equip Items
•Battle Bots (NPC's)
•Battle Other Players
•View Player Stats
•View Events (When a task is complete, or when attacked)
•View Custom Pages
•View News
•Edit Profile
•Update Stats upon leveling up
•TRAVEL
•Workout stats in gym
•View Top Players
•View Users Online
•View User List
•Private Message
•Purchase Raffle's
•Create/View Friend/Enemy list
•Forums
•Blackjack game
•PvE battles
•Challenge And Accept other players in turn based battles.
A little information about the "Stat System"
It will allow for game owners to customize there own stat's and item's. Game owners will be able to create as many visible or hidden stat's which will effect characters game play. Game owners will also be able to create there own item type's and own stats for each item type create. Game owners also will be able to create there own formula's for these item's.
These two major addition's will play a key role in how game owners can create there games. The Task system will be change to effect the changes of this. The Task system in addition to be % based can also be formula based based upon character stat's. Then once a Task is completed, game owners can reward players by changing VISIBLE or HIDDEN stats.
HIDDEN stats will be good as they can allow for game owners to create achievements in games or unlock certain things once a certain stat has reached a limit.
The "Task System" - also known as the quest/crime/mission system
The new task system will allow manipulation of MULTIPLE stat's, npcs, items, tasks , attacking players, forcing battles, displaying text/images upon fail/success, and teleporting characters to new zones/locations. It has 20 outcomes with 4 different conditions totaling of 80 things that can be done with the task system compared to the original which was a standard outcome of text display on of fail/success.
Also, the new task system will allow you to entire formula's as well as numbers for % based completion if formula's are to complicated for you.
How it will work?
So I created a few stat's experience and coins. I gave them "Unique Names" "CHAR_EXP" AND "CHAR_COINS"... Then when I created my task, I increased the stat Exp on "If Attempted" which means player will always get experience whether they fail or pass. Then on Success, I increase the coins by 20 - 30. Which will generate a random number upon success. Also on success I added the display text and set that to
Congratulations, you completed the task. You gained {this.CHAR_EXP} EXP and {this.CHAR_COINS} Coins
When displaying text on the site, you can use brackets to display variables but in this case, you can also use a word "this" to get the stat which was affected during the task. So an outcome from the task was:
Congratulations, you completed the task. You gained 2 EXP and 25 Coins
This is only the start, once I am done, pictures, sounds and more can be displayed. You will also be able to display the total of your stat by entering
Congratulations, you completed the task. You gained {this.CHAR_EXP} EXP and {this.CHAR_COINS} Coins. Now you got {CHAR_COINS}...
What is it? It allows anyone with no programming knowledge to create there own web browser game with simple data entry. It is similar to the services of a forum hosting service but a game hosting service using a custom script I created using php, MySQL.
As Of Now:
Game Owners can do the following:
•Change Settings (Game Banner. game portrait image, task name, max task allowed at once, coins name, gym name, turns nam, max char turns. # turns regenerated, # of secs until turns regenerated, game description, game intro)
•View Stats
•Create/Manage Tasks (quest, crimes, missions)
•Create/Manage Custom Content Pages
•Create/Manage Zones (The travelable world, with pictures and text)
•Create/Manage Levels (set # of experienced points untill leveled up)
•Upload/Manage Image Files
•Create/Manage Bots (NPC's with images))
•Create/Manage Items (with images)
•Create/Manage Raffle's
•Admin Players
•Create Custom Profile Fields
•Edit Hospital Prices
•Manage Up to 2 Cron Jobs [Increase/Decrease Stat over period of time]
•Create/Manage unique stat's for battle system, char sheet
•Create/Manage attack's
•Create/Manage Forums
•Player Management features
•Create/Manage 4 different type's of spells as of now
•Choose a different game layout
As of Now:
Game Players Can:
•Complete Task(quest, crimes, missions)
•View Task Log (# success completed, failed)
•Purchase Items
•Equip Items
•Battle Bots (NPC's)
•Battle Other Players
•View Player Stats
•View Events (When a task is complete, or when attacked)
•View Custom Pages
•View News
•Edit Profile
•Update Stats upon leveling up
•TRAVEL
•Workout stats in gym
•View Top Players
•View Users Online
•View User List
•Private Message
•Purchase Raffle's
•Create/View Friend/Enemy list
•Forums
•Blackjack game
•PvE battles
•Challenge And Accept other players in turn based battles.
A little information about the "Stat System"
It will allow for game owners to customize there own stat's and item's. Game owners will be able to create as many visible or hidden stat's which will effect characters game play. Game owners will also be able to create there own item type's and own stats for each item type create. Game owners also will be able to create there own formula's for these item's.
These two major addition's will play a key role in how game owners can create there games. The Task system will be change to effect the changes of this. The Task system in addition to be % based can also be formula based based upon character stat's. Then once a Task is completed, game owners can reward players by changing VISIBLE or HIDDEN stats.
HIDDEN stats will be good as they can allow for game owners to create achievements in games or unlock certain things once a certain stat has reached a limit.
The "Task System" - also known as the quest/crime/mission system
The new task system will allow manipulation of MULTIPLE stat's, npcs, items, tasks , attacking players, forcing battles, displaying text/images upon fail/success, and teleporting characters to new zones/locations. It has 20 outcomes with 4 different conditions totaling of 80 things that can be done with the task system compared to the original which was a standard outcome of text display on of fail/success.
Also, the new task system will allow you to entire formula's as well as numbers for % based completion if formula's are to complicated for you.
How it will work?
So I created a few stat's experience and coins. I gave them "Unique Names" "CHAR_EXP" AND "CHAR_COINS"... Then when I created my task, I increased the stat Exp on "If Attempted" which means player will always get experience whether they fail or pass. Then on Success, I increase the coins by 20 - 30. Which will generate a random number upon success. Also on success I added the display text and set that to
Congratulations, you completed the task. You gained {this.CHAR_EXP} EXP and {this.CHAR_COINS} Coins
When displaying text on the site, you can use brackets to display variables but in this case, you can also use a word "this" to get the stat which was affected during the task. So an outcome from the task was:
Congratulations, you completed the task. You gained 2 EXP and 25 Coins
This is only the start, once I am done, pictures, sounds and more can be displayed. You will also be able to display the total of your stat by entering
Congratulations, you completed the task. You gained {this.CHAR_EXP} EXP and {this.CHAR_COINS} Coins. Now you got {CHAR_COINS}...