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What Are You Working On Today?

Posted: Mon Jun 23, 2014 2:54 pm
by Xaos
Stole this idea from another forum, but in this thread, just comment on what you're working on today, your tasks/projects/etc.


I'm working on a tutorial for my fish harvesting game. My ACT scores came out today and I made a 30, so not even the tutorial-making process can bring me down today :lol:

Re: What Are You Working On Today?

Posted: Mon Jun 23, 2014 9:42 pm
by kaos78414
Awesome job with the ACT. I actually never took the SAT or ACT :(

I'm currently modifying a node SOAP API client sort of in-the-dark. What I mean is, I don't have access to the API I'm developing against, because it requires IP whitelisting, which apparently can only be done during certain windows of time according to the owners of this particular API (*cough* Verizon *cough*). So I'm just writing out the methods based on the documentation provided (along with our own requirements), and hoping it works once the IP(s) are whitelisted.

Re: What Are You Working On Today?

Posted: Mon Jun 23, 2014 9:46 pm
by Xaos
Thanks! Yeah, that sounds 10000% awful.

Re: What Are You Working On Today?

Posted: Mon Jun 23, 2014 10:30 pm
by Chris
kaos78414 wrote:Awesome job with the ACT. I actually never took the SAT or ACT :(

I'm currently modifying a node SOAP API client sort of in-the-dark. What I mean is, I don't have access to the API I'm developing against, because it requires IP whitelisting, which apparently can only be done during certain windows of time according to the owners of this particular API (*cough* Verizon *cough*). So I'm just writing out the methods based on the documentation provided (along with our own requirements), and hoping it works once the IP(s) are whitelisted.
Manual labour sucks. Reverse engineer that shit with tools!

Re: What Are You Working On Today?

Posted: Tue Jun 24, 2014 5:56 pm
by Xaos
Today I finished up my tutorial for my game on both iOS and Android, and now I'm working on getting levels implemented. I'm very close to the end of my game I think, so soon I will start adding the features that "we'll add if we have time" :D

Re: What Are You Working On Today?

Posted: Tue Jun 24, 2014 8:37 pm
by kaos78414
Chris wrote:Manual labour sucks. Reverse engineer that stinky bottom putty with tools!
Hahah, too late now. I've already written everything. Just gotta wait til the 1st now and I can run a manual test (unit tests already written and run, of course).
Xaos wrote:Today I finished up my tutorial for my game on both iOS and Android, and now I'm working on getting levels implemented. I'm very close to the end of my game I think, so soon I will start adding the features that "we'll add if we have time" :D
Congrats!

Re: What Are You Working On Today?

Posted: Tue Jun 24, 2014 9:38 pm
by Cayle
Working on cleaning up Graphene a bit and adding a couple of typical graph database features, so that I can move it from a branch of Angela, here to here.

Re: What Are You Working On Today?

Posted: Wed Jun 25, 2014 12:48 am
by Callan S.
Looking at Stencyl

Re: What Are You Working On Today?

Posted: Wed Jun 25, 2014 12:57 pm
by Xaos
Working on adding levels to my fish harvesting game today. Got 7 different levels to implement, should take a while, so it'll be good to have one task that I can stay busy on for a few days :lol:

Re: What Are You Working On Today?

Posted: Wed Jun 25, 2014 1:44 pm
by Sharlenwar
Working on some YouTube videos for my channel.