FKoN update.
Posted: Tue Jun 10, 2014 2:58 am
Since I haven't posted anything for awhile, I decided to post a short update. I haven't been able to work on FKoN lately so there really hasn't been any progress. This is because I have been and still building an AI system for my current class. There is good news here though; when I'm finished with the course project, I can use the newly found knowledge to try to make better controlled enemies. 