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Falling Blocks
Posted: Sun Feb 23, 2014 3:11 am
by sonte
Hello everyone, I wanted to show off my "blocks" game here. The graphics are nothing special, and I did end up dropping the global high score options in favor of not over complicating the back end. Please let me know what you think.
game :
Falling Blocks
Re: Falling Blocks
Posted: Sun Feb 23, 2014 5:31 am
by Callan S.
Very neatly implemented. I got to 160.
Maybe there could be a reward of some kind for when you drop the blocks down the screen quickly?
Re: Falling Blocks
Posted: Sun Feb 23, 2014 9:16 pm
by Jackolantern
Very nice and well-polished! It even auto-pauses on changing tabs, which is a great touch.
Nice job here!

Re: Falling Blocks
Posted: Sun Feb 23, 2014 11:17 pm
by sonte
I think the pause feature might actually be something of chrome and not my game. I noticed it too, but there is nothing in my code to do that.

Re: Falling Blocks
Posted: Sun Feb 23, 2014 11:56 pm
by Jackolantern
sonte wrote:I think the pause feature might actually be something of chrome and not my game. I noticed it too, but there is nothing in my code to do that.

Interesting lol. Did you use some kind of engine? Because I know JS isn't automatically paused when you change tabs, even in Chrome. Otherwise chat-type services would not work correctly.
Re: Falling Blocks
Posted: Mon Feb 24, 2014 12:55 am
by hallsofvallhalla
impact, melon, and a few others auto pause.
Some suggestions
The game is really slow in the beginning. I was at 600 points and still at level 1 and super slow. Very easy to just keep going and going.
Make some noise and celebrations when taking more than 1 line. I find no difference in points when getting 5 lines at once or 5 lines in 1 liners.
Overall very nice job!
Re: Falling Blocks
Posted: Mon Feb 24, 2014 2:58 am
by sonte
Jackolantern wrote:sonte wrote:I think the pause feature might actually be something of chrome and not my game. I noticed it too, but there is nothing in my code to do that.

Interesting lol. Did you use some kind of engine? Because I know JS isn't automatically paused when you change tabs, even in Chrome. Otherwise chat-type services would not work correctly.
Nope, but I did use setTimout instead of request animationframe.
And Halls thx for the suggestions. I will make the lvl progression faster and look into some type of overlay graphics for more lines.