ZBrush UV Problem
Posted: Tue Sep 22, 2009 4:56 pm
Hey guys,
As you guys know I pretty much use all my base meshs for creation, and they have already been uv mapped. But I seem to be having a problem with ZBrush exporting them correctly, When I import the ZProjection creates a good looking bump map but when I export the model to my desktop and load up Max and apply the texture to the model the texture doesn't have the proper coordinates. Any ideas?
I export from max to ZBrush via .obj and export out of ZBrush into max via .obj again, I tell it to keep uv coordinates and all that. Usually low poly (4-8k for a person). And the texture looks fine inside of zbrush but when I try max it messes up.
As you guys know I pretty much use all my base meshs for creation, and they have already been uv mapped. But I seem to be having a problem with ZBrush exporting them correctly, When I import the ZProjection creates a good looking bump map but when I export the model to my desktop and load up Max and apply the texture to the model the texture doesn't have the proper coordinates. Any ideas?
I export from max to ZBrush via .obj and export out of ZBrush into max via .obj again, I tell it to keep uv coordinates and all that. Usually low poly (4-8k for a person). And the texture looks fine inside of zbrush but when I try max it messes up.