Making A Game - Serious Responses Only!
Posted: Thu Feb 13, 2014 11:53 am
Okay, so let me tell you my situation. My wife is ready to deliver our child somewhere around March 1st. This means that because I live in Canada, we get up to a year of paid leave. Of course this is so that we can spend time with the new child, but those of you who have kids, understand that kids sleep and there are gaps of time spread out throughout their life. So as I'm evaluating my personal situation, a very rare opportunity seems to be coming around the bend. So this means that I will get to work on something that is serious and something that I have been thinking about lately.
This is where I need your help. If you are serious and understand programming and have used various languages, game making studios, etc. Then continue on. If you have something to contribute, but not much experience, then go ahead. I am wanting some serious help as I have been mulling a bunch of ideas in my head.
Let us start, I need to setup some background information. So, I have access to a couple laptops. One is a top of the line one, another is an older one with 3d accelleration. They can handle pretty much what I need currently and have games that I play currently on Steam. I am knowledgeable with various programming languages from BASIC up to C++. So I learn at a very fast rate and usually just need pointers to fill in the gaps when I come across them. I also have a raw design in my head that I can easily put down in paper format to crystalize the information.
My dilemma is this. I have used various methods of creating games such as DarkBASIC Pro, RealmCrafter, even tried to make one in C++. I am stuck as to what direction I should take. I want to make a game that reminds me of my AD&D days. If you are unsure what AD&D is, click on it to check the link out. It is something that I grew up with, and it was before your wonderful online gaming that has ocurred and has turned in to. AD&D was like playing poker with friends around a table, just a different form of poker.
So what I miss from those days are the complexity and detailed rules that could be implemented on the characters. From disease to statuses, it is amazing. I have been playing a really fun game (in my opinion) called Book of Heroes on my device. It has sucked me in and reminds me a lot of the good old AD&D days. The style of this game is special and I have found nothing that keeps me from playing it. With my child coming here soon, and a massive amount of free time available, I want to make a game that I can work on anywhere I go. I just need help as to what programming technology should I use? HTML5, MySQL & PHP, C++, etc. I understand we can use a various amount of tools and there are tools listed here. What is difficult is sifting through the crap to find the gems.
I am calling upon the experience of the community here to help me make a decision as to what am I going to use to make this game. So if you have anything to contribute, to add to the discussion, then post up and let me know. I put this into the General Development section as I feel it pertains to development of a game. Nothing specific yet, as I want to figure out what I'm going to use first and design the game based on what my limitations would be (Don't give me any crap about your imagination, etc. as that is obvious, where there is a will there is a way.) using that particular programming language, etc. Any pointers, places to go that have kick ass tutorials, etc. Then post it up.
Finally, thank you to the entire community of IR, you all are very unique individuals and have done various projects on your own. So I value any information to help me make my decision.
Thanks for your time!
This is where I need your help. If you are serious and understand programming and have used various languages, game making studios, etc. Then continue on. If you have something to contribute, but not much experience, then go ahead. I am wanting some serious help as I have been mulling a bunch of ideas in my head.
Let us start, I need to setup some background information. So, I have access to a couple laptops. One is a top of the line one, another is an older one with 3d accelleration. They can handle pretty much what I need currently and have games that I play currently on Steam. I am knowledgeable with various programming languages from BASIC up to C++. So I learn at a very fast rate and usually just need pointers to fill in the gaps when I come across them. I also have a raw design in my head that I can easily put down in paper format to crystalize the information.
My dilemma is this. I have used various methods of creating games such as DarkBASIC Pro, RealmCrafter, even tried to make one in C++. I am stuck as to what direction I should take. I want to make a game that reminds me of my AD&D days. If you are unsure what AD&D is, click on it to check the link out. It is something that I grew up with, and it was before your wonderful online gaming that has ocurred and has turned in to. AD&D was like playing poker with friends around a table, just a different form of poker.

I am calling upon the experience of the community here to help me make a decision as to what am I going to use to make this game. So if you have anything to contribute, to add to the discussion, then post up and let me know. I put this into the General Development section as I feel it pertains to development of a game. Nothing specific yet, as I want to figure out what I'm going to use first and design the game based on what my limitations would be (Don't give me any crap about your imagination, etc. as that is obvious, where there is a will there is a way.) using that particular programming language, etc. Any pointers, places to go that have kick ass tutorials, etc. Then post it up.
Finally, thank you to the entire community of IR, you all are very unique individuals and have done various projects on your own. So I value any information to help me make my decision.
Thanks for your time!