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Flying game.

Posted: Mon May 18, 2009 5:09 pm
by kyraneth
I know alot of engines. Alot. But i have been wanting to make a flying shooter game (planes etc..) and i actually never been so far with an engine as to test it's flying sim capabilities. Can anyone here help me?

3 VERY important criterias:

- flying implementation should be a breeze, i don't want to become blind before i make my first plane take off.
- Multiplayer. Shooting each other.
- Some kind of visual editor, my brain can't grasp the concept write => see :D

Re: Flying game.

Posted: Mon May 18, 2009 10:54 pm
by Sakar
Unity? Nice editor, easy to learn scripting language, good documentation. I don't have a license, but just from the demo I can tell you that you shouldn't have much trouble with it. The biggest thing is multiplayer since you have to do most of the networking stuff yourself.

Re: Flying game.

Posted: Tue May 19, 2009 12:16 am
by Raven67854
I agree with sakar unity is a great tool. Another tool you can try is Blade3d.

Re: Flying game.

Posted: Tue May 19, 2009 2:26 am
by kyraneth
thank you for the sugestions :D

1400$ for shaders is just fail. that's way i ruled out unity from the beginnig :)

Blade 3d seems like a good engine, but i also ruled it out cause i HATE it's licensing scheme.

so any other engines i should look at?

Re: Flying game.

Posted: Tue May 19, 2009 2:27 am
by Raven67854
Well there is always Neo Axis, dx studio.. I am sure there are others within a decent price range.

Re: Flying game.

Posted: Tue May 19, 2009 4:38 am
by hallsofvallhalla
dx studio is nice. Also look at game maker thought the shaders are not there. you should look at unity again. Unity indie DOES come with shaders. 3d game studio is a nice one also for that type of game.

Re: Flying game.

Posted: Tue May 19, 2009 4:44 am
by Sakar
Yeah the main limitations of Indie are no Render-to-Texture or fullscreen Postprocessing effects as well as no dynamic shadows. Those shouldn't really be a problem though for this type of game.

Re: Flying game.

Posted: Tue May 19, 2009 10:04 am
by Falken
I use Irrlicht 3D... a free 3d engine, altho you have to write your own flying code, but that is no big problems, I got my spacecraft flight working quite nice with the 3rd person camera and such :D

Re: Flying game.

Posted: Tue May 19, 2009 1:31 pm
by hallsofvallhalla
yes Irrlicht is also nice and me and Falken almost ported FS to it at one point. It has a third party wysiwyg editor but you must know some C++ to use the engine.

Re: Flying game.

Posted: Tue May 19, 2009 5:25 pm
by Falken
hallsofvallhalla wrote:yes Irrlicht is also nice and me and Falken almost ported FS to it at one point. It has a third party wysiwyg editor but you must know some C++ to use the engine.
I haven't tried the editor yet. Using only c++ code for my project atm :) Altho trying to learn HLSL too so I can get some awesome shaders too. The only problem I see with irrlicht is the limited amount of learning materials. There is some tutorials, but mostly the basic and not so explaining.