I know alot of engines. Alot. But i have been wanting to make a flying shooter game (planes etc..) and i actually never been so far with an engine as to test it's flying sim capabilities. Can anyone here help me?
3 VERY important criterias:
- flying implementation should be a breeze, i don't want to become blind before i make my first plane take off.
- Multiplayer. Shooting each other.
- Some kind of visual editor, my brain can't grasp the concept write => see
Flying game.
Flying game.
Just FYI, the post is above, so stop looking down here and do something useful.
king noob. Nice.
king noob. Nice.
Re: Flying game.
Unity? Nice editor, easy to learn scripting language, good documentation. I don't have a license, but just from the demo I can tell you that you shouldn't have much trouble with it. The biggest thing is multiplayer since you have to do most of the networking stuff yourself.
- Raven67854
- Posts: 893
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Re: Flying game.
I agree with sakar unity is a great tool. Another tool you can try is Blade3d.
C/C++/C#/Blitzmax/Visual Basic Programmer
Blender/XSI user
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Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Re: Flying game.
thank you for the sugestions
1400$ for shaders is just fail. that's way i ruled out unity from the beginnig
Blade 3d seems like a good engine, but i also ruled it out cause i HATE it's licensing scheme.
so any other engines i should look at?
1400$ for shaders is just fail. that's way i ruled out unity from the beginnig
Blade 3d seems like a good engine, but i also ruled it out cause i HATE it's licensing scheme.
so any other engines i should look at?
Just FYI, the post is above, so stop looking down here and do something useful.
king noob. Nice.
king noob. Nice.
- Raven67854
- Posts: 893
- Joined: Thu Apr 23, 2009 12:51 am
Re: Flying game.
Well there is always Neo Axis, dx studio.. I am sure there are others within a decent price range.
C/C++/C#/Blitzmax/Visual Basic Programmer
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
- hallsofvallhalla
- Site Admin
- Posts: 12023
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Flying game.
dx studio is nice. Also look at game maker thought the shaders are not there. you should look at unity again. Unity indie DOES come with shaders. 3d game studio is a nice one also for that type of game.
Re: Flying game.
Yeah the main limitations of Indie are no Render-to-Texture or fullscreen Postprocessing effects as well as no dynamic shadows. Those shouldn't really be a problem though for this type of game.
Re: Flying game.
I use Irrlicht 3D... a free 3d engine, altho you have to write your own flying code, but that is no big problems, I got my spacecraft flight working quite nice with the 3rd person camera and such
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- hallsofvallhalla
- Site Admin
- Posts: 12023
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Flying game.
yes Irrlicht is also nice and me and Falken almost ported FS to it at one point. It has a third party wysiwyg editor but you must know some C++ to use the engine.
Re: Flying game.
I haven't tried the editor yet. Using only c++ code for my project atm Altho trying to learn HLSL too so I can get some awesome shaders too. The only problem I see with irrlicht is the limited amount of learning materials. There is some tutorials, but mostly the basic and not so explaining.hallsofvallhalla wrote:yes Irrlicht is also nice and me and Falken almost ported FS to it at one point. It has a third party wysiwyg editor but you must know some C++ to use the engine.
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