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New Built-In Editor

Posted: Sun Oct 20, 2013 6:33 pm
by coolbloke1324
As per the announcement on newsletter #4, the engine now has a built-in editor for altering scenes. This editor will continue to be developed and replace in functionality the existing editor repo which has not had any development for a while and is difficult to work with because of the use of KendoUI.

You are welcome to post your ideas, feature requests and thoughts about the editor here which will shape future updates to come.

For those of you who havent subscribed to the newsletter, you ccan see the editor in action right now on the dev branch. Read the newsletter #4 for full info.

Thanks!

Pic of editor panels for IgeParticleEmitter instance:
editorScreeny2.png

Re: New Built-In Editor

Posted: Mon Oct 21, 2013 12:53 pm
by Mardonis
Looking really good there. Can't wait for future info and a little demo in action.

Re: New Built-In Editor

Posted: Mon Oct 21, 2013 1:08 pm
by coolbloke1324
Mardonis wrote:Looking really good there. Can't wait for future info and a little demo in action.
Hey I guess you're not signed up to the Newsletter :)

You can see this live on the dev branch right now! All the details were in this weeks newsletter. Particles example updated to use it and new example 100-editor created.

Dev branch only at the moment.

Re: New Built-In Editor

Posted: Mon Oct 21, 2013 1:18 pm
by Mardonis
Ok cool, thank you I'll check it out now.

Re: New Built-In Editor

Posted: Mon Oct 21, 2013 3:57 pm
by hallsofvallhalla
very awesome!