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2D Tile editor.

Posted: Mon Sep 30, 2013 3:07 pm
by robaldred
I'm, currently using Tiled to build 2d maps. I'm not having fun with it. It's not really much good for placing scenery objects that are larger than a tile, like trees buildings, if they're not split into tiles of the same size, it just completely breaks the co-ordinates which are not configurable (eg. registration point)

Is there anything else people use? It'd be nice if similar programs have similar export options eg. JSON.

Thanks for any suggestions.

Re: 2D Tile editor.

Posted: Mon Sep 30, 2013 6:37 pm
by hallsofvallhalla
I am not a fan at all of Tiled. I usually write my own but I think Jack wrote one as well.

Re: 2D Tile editor.

Posted: Mon Sep 30, 2013 7:41 pm
by Mardonis

Re: 2D Tile editor.

Posted: Mon Sep 30, 2013 8:55 pm
by hallsofvallhalla
yep! But it might not work.

Don't think he got enough kudos on that one.



If you are using a simple array based map system you can just build a pretty quick one and it still be quite a dynamic map. Also if you have Impactjs, its levle maker is nice.

Re: 2D Tile editor.

Posted: Tue Oct 01, 2013 2:58 am
by Jackolantern
Oh wow, someone remembers that haha! Before anyone looks into it, it is not a general purpose tile engine for producing tile maps that are typically consumed by 2D game engines. I built it specifically for a game I was working on at the time that got scrapped. It is a system to build 2D maps with free-form prop placement (so it technically isn't tile based at all) that are stored directly to a database. It was also my first big-ish PHP project, and way earlier on in my Javascript/jQuery days, so I am sure I would cringe to see it today :P

Re: 2D Tile editor.

Posted: Tue Oct 01, 2013 12:55 pm
by Mardonis
I think I have it partially working. Do you have a old picture of what it was supposed to look like when it was working?

Re: 2D Tile editor.

Posted: Tue Oct 01, 2013 2:14 pm
by robaldred
Thanks guys, I'll keep looking :)

Re: 2D Tile editor.

Posted: Tue Oct 01, 2013 3:29 pm
by a_bertrand
This is what I made for NEaB.... long long time ago:
http://www.nowhere-else.org/demo_mapeditor.php

It is fully a grid (top view), but has multiple layers (2 you can edit). What's good in this editor is the automations which makes the transitions between one set of tiles to another, draw roads, hills, or generate mazes for you.

Re: 2D Tile editor.

Posted: Wed Oct 02, 2013 1:27 am
by Jackolantern
Mardonis wrote:I think I have it partially working. Do you have a old picture of what it was supposed to look like when it was working?
I appreciate the attention to my old project, but I don't suggest using it. For one, I never hit 1.0, because I did not create a "Load" option to add a map back in for further editing once it was saved. So you can keep it in the browser and keep saving over the old iteration (I think lol; this was a long time ago), but if you close the tab, you can't edit it further unless you go in and manually edit in the database (not pretty). It was also for a very specific type of web game setup that I would not recommend today.

Maybe try out bertrand's editor and see how that looks. :cool:

Re: 2D Tile editor.

Posted: Wed Oct 02, 2013 1:55 pm
by hallsofvallhalla
that is an awesome editor a_bertrand. Neab has always looked like a really great engine. If I ever round up the money I might grab it and toy around.