Setting entity registration point for rotation
Posted: Fri Sep 06, 2013 1:06 pm
Hi, I'm trying to change the registration point for some entitys, so it's offset from the default centre.
Using originTo moves the entity but not the texture, anchor() offsets the texture but the the entity stays as it is.
Is there something that effects the whole entity?
Using originTo moves the entity but not the texture, anchor() offsets the texture but the the entity stays as it is.
Is there something that effects the whole entity?