managing interactions between multiple fsm's

Talk about game designs and what goes behind designing games.
Post Reply
darian311
Posts: 1
Joined: Mon Sep 02, 2013 9:13 am

managing interactions between multiple fsm's

Post by darian311 »

Hi I'm new to the forum here.
I'm working with another developer to build a game similar kinda like Farmville for Kenya. I have several finite state machines already developed for objects inside the game like villagers, huts, plots of farmland, etc. Right now we are wondering if there best practices for managing interactions between multiple finite state machines. Do you guys have articles or books you really recommend about this topic?

Thanks,
Darian
http://www.villagethegame.com
User avatar
Jackolantern
Posts: 10891
Joined: Wed Jul 01, 2009 11:00 pm

Re: managing interactions between multiple fsm's

Post by Jackolantern »

It would seem from the silence that few here have much experience with FSMs (myself included). What actual states are being moderated?
The indelible lord of tl;dr
Post Reply

Return to “Game Design”