Some musing on a self animated toybox dev approach idea
Posted: Sun Jun 23, 2013 2:11 am
I was just thinking today about game design and I kind of realised how much I think of games that only react when the player does something. I was thinking what about thinking of it, atleast near the start, kind of like a toybox approach - except here the toys, once our hands have let go of them, they can keep moving about by themselves.
Like, don't bother designing gameplay, just play with toys, except obviously you're adding behaviours to each toy so it runs after you've left it, and if you've left intereaction behaviour, it may interact with other toys it runs into.
Just musing about the idea!
Like, don't bother designing gameplay, just play with toys, except obviously you're adding behaviours to each toy so it runs after you've left it, and if you've left intereaction behaviour, it may interact with other toys it runs into.
Just musing about the idea!