What makes a good Campaign?
Posted: Sat Jun 22, 2013 9:20 pm
Hello guys, after my finals next week (Tuesday i make the math exam) i will focus 20000% on making my first (this is a long list) FPS-STEALTH-MULTIPLAYER-SINGLEPLAYER-FULL CAMPAIGN game.
Some of you (the veterans): HAHA good luck rookie (I'm in the industry for 3-4 years so I'm a newb) you gonna need it, probably you will fail.
But hey, i need to try to fail right? So i will.
Ok, i already started some basic multiplayer setup (never did this, I've been watching lots of tutorials, i have like 2 playlists on YouTube with 40+ hours total) but i want to focus more on the Singleplayer campaign.
I've asked my team to get busy, and I think they are serious with this, I am, and we have 2 missions already and a "background" story for the player and so on.
What i need to ask you guys is what you guys think that makes a good single player campaign, like how many missions, the length, the details etc etc. Please tell me everything you like and dislike on Single player modes so i can improve this game to the best.
Thank you
Some of you (the veterans): HAHA good luck rookie (I'm in the industry for 3-4 years so I'm a newb) you gonna need it, probably you will fail.
But hey, i need to try to fail right? So i will.
Ok, i already started some basic multiplayer setup (never did this, I've been watching lots of tutorials, i have like 2 playlists on YouTube with 40+ hours total) but i want to focus more on the Singleplayer campaign.
I've asked my team to get busy, and I think they are serious with this, I am, and we have 2 missions already and a "background" story for the player and so on.
What i need to ask you guys is what you guys think that makes a good single player campaign, like how many missions, the length, the details etc etc. Please tell me everything you like and dislike on Single player modes so i can improve this game to the best.
Thank you