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Resource gathering
Posted: Tue May 14, 2013 9:54 pm
by greasontim
So working on a text base MMO.
But hitting a small issue, how to allow the players to gather resources for crafting........
1) Allow purchasing of resources through store
2) Salvage equipment and get one the crafting resources of that item (1/X, and only able to get 50% of that resource back)
3) Monster drops
I'll take any other suggestions on how to do this as well.
Re: Resource gathering
Posted: Tue May 14, 2013 10:23 pm
by Jackolantern
I have always liked getting resources from the world itself (such as wood cut from trees, metals from mining veins, etc.) plus rare resources from monster drops (like caterpillar silk, monster bones, shells, etc.). The only thing with PBBGs though is that you have to make sure resource nodes aren't mindless to gather from or players will easily make a JS bot to do it for them.
Re: Resource gathering
Posted: Tue May 14, 2013 10:29 pm
by greasontim
the question comes down to then, how to pull off gathering from the world map in a text based game.
Edit: Guess I could make a thing that does a random number to pick the type of resource then what it is if there is any in that location.
Re: Resource gathering
Posted: Tue May 14, 2013 10:34 pm
by Jackolantern
That sounds good!

Re: Resource gathering
Posted: Tue May 14, 2013 10:37 pm
by greasontim
Jackolantern wrote:That sounds good!

Which sucks, cause I have to write all the code for the world now....... and the battle system isnt event ready yet XD
Re: Resource gathering
Posted: Tue May 14, 2013 11:21 pm
by Jackolantern
Just lay out a good plan beforehand. Nothing makes coding go smoother than having a plan on how things will fit together

Re: Resource gathering
Posted: Tue May 14, 2013 11:57 pm
by Callan S.
Perhaps just give a text list of locations the character can visit and search for resources. Various places give different resources - like the forest will more likely give firewood than the desert, for example.
Put a time limit on it between salvage expeditions and that's a pretty good method.