Page 1 of 1
X Grid
Posted: Sat May 11, 2013 3:36 pm
by Sestenes
I'm a noob and this is my first game. Most of the code is jQuery. It's just a simple, casual numbers game. Not exactly my favorite type of game, but it's what I'm able to create so far. I'm currently studying web development, and I'm still learning my chops, though I would love to take on more ambitious projects in the future.
Any feedback would be appreciated.
http://andysgamelab.com/xgrid.php
Re: X Grid
Posted: Sat May 11, 2013 4:16 pm
by latex_op
Interesting game, fun to play when bored

and nice interface too

Re: X Grid
Posted: Sat May 11, 2013 5:33 pm
by a_bertrand
I quiet like it, it would be great with some nicer animated art, but even like that it works quiet well.
Re: X Grid
Posted: Sat May 11, 2013 9:59 pm
by Darius
This is cool

. Nice job for a first game!
Re: X Grid
Posted: Sun May 12, 2013 5:41 am
by Jackolantern
Very nice! The presentation is great, particularly how the interface teaches you when you make wrong moves. Good work!

Re: X Grid
Posted: Tue May 14, 2013 10:13 pm
by Sestenes
Found some negative scores on the socreboard. Not sure who left them, but if that was someone from this board, thanks for pointing that out! I think I got it fixed now so that you need to at least score 1 point to receive the "enter your name" prompt in the first place.
Re: X Grid
Posted: Sat Jun 29, 2013 6:34 pm
by Sestenes
I added some music and sound effects using a jQuery plugin called Soundmanager 2. Seems to work relatively well on desktop, but for some reason it's a little wonky on mobile. Every sound seems to cancel out the previous one (even a simple sound effect cancels the bg music). Doesn't do it on desktop, only mobile.
Anyone particularly familiar with Soundmanager 2?
Re: X Grid
Posted: Sat Jun 29, 2013 7:42 pm
by kaos78414
This is pretty great for a first game, man! The sound effects are definitely a nice touch.

Re: X Grid
Posted: Sat Jun 29, 2013 9:48 pm
by hallsofvallhalla
Very nice!
Re: X Grid
Posted: Sat Jun 29, 2013 10:21 pm
by Jackolantern
Very nice work!
And sadly, browser-based sound is and will be wonky on mobile browsers for some time. Most of the HTML5 game-to-mobile conversion engines run the game in a native wrapper to get sound to work because it just doesn't work right on mobile in the browser. Most HTML5 game engines offer an option to detect if it is being run on mobile simply to disable all sound.
