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Need some help with stats counts! [solved]

Posted: Mon May 06, 2013 12:09 pm
by Gunner
Hey guys, I've finally arrived at the 2nd last part of my game, and the hardest part of all part in game-developing. Well I think it is, lol.

I've been playing lots of MMORPGs in the past 2-3 months and I took some preferences with the displays, layouts, skills, classes, and stuff like that. But the hardest thing for me is the stats system. For you guys who are not the big fan of MMORPG, I will just explain to you first. My game is gonna have 4 basic stats, which are Strength, Constitution, Intelligence, Spirit, Dexterity. The strength is mainly for physical attacks and critical strikes. Constitution is for physical defense, armors, and hit points. Intelligence matters mana points, spell damage, and spell crit. Spirit is for mana points, spell resistance (the defense to spell harm), spell crit. and spell hit rate. The last, dexterity, which is believed to have the most powerful stat (for some people) in any MMORPGs. It increases the physical attacks and physical critical damages, as well as strength does, and it has a lot more benefit, which are increasing physical critical strike chances, damages, avoidance, and hit rates.

What best ratio do the 4 stats could increase?
In Pet Forest, for priest, for each point of INT increases 2.5 healing power. But I knew this from someone's guide in that community which I'm not totally sure he wrote this kind of guide at every class. The fair ratio really pisses me off. I mean, the way we completely make it fair by the STR growth with this class, that class, blablabla, and how much physical attack for every point of STR, etc, regarding to the game balance, is completely out of my mind. Maybe if I really have to murder my mind with creativity and math skills, that's okay if I really had to. :cry:

Thank you in advance, I really did post my question here because I can't find any other preferences as I already did my best finding it.
Again, the main priority is how to keep the game in balance between the Mage class picker and the Warrior class picker for example. Both could have a balanced level of fun with the pros and cons of each class.

Gunner

Re: Need some help with stats counts!

Posted: Tue May 07, 2013 12:17 am
by Gunner
Nevermind, I finally found my own style :D

Re: Need some help with stats counts! [solved]

Posted: Tue May 07, 2013 1:10 am
by Jackolantern
Glad you figured it out! There really are no hard rules on this anyway. It just requires tinkering and testing to get it right! :cool:

Re: Need some help with stats counts! [solved]

Posted: Tue May 07, 2013 1:55 am
by Gunner
Yeah ;) I've been using Excel more often lately lol, I really struggled hard with it and learning the formulas. But I still think I can make it. Bad thing is, my codes, databases are all messy as crap. Don't know how to figure this out if someone accesses my inner game source, they would just think I'm a complete newbie, lol. But as far as I'm going right now, I don't really care about it all. I might realize it later when I have become a great programmer like you are. Yeah Jack, you're right. The key to everything is putting some amount of hardworks and passions. ;) We all can do it.

Re: Need some help with stats counts! [solved]

Posted: Tue May 07, 2013 3:26 am
by hallsofvallhalla
I am actually making some videos on Excel and using macros and VBA to manipulate data. It is funny I never talk about it here but I code with VBA daily and build some awesome macros that do all kinds of kewl stuff.

Re: Need some help with stats counts! [solved]

Posted: Tue May 07, 2013 3:53 am
by Jackolantern
I never got into VBA, but made some insane giant formula tables that handled all of the scheduling automatically for a company I used to work for lol.

Excel is awesome for simulating combat in a game so you don't have to keep re-coding the combat and stat systems. It is a great prototyping program, beyond its spreadsheet abilities :cool: