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My First Male Human Model

Posted: Mon Mar 11, 2013 9:34 pm
by TheElk
Here is my real first attempt at making a human model the
poly count 2822
vert count 1848

used DeleD to make it.
used fragmo to uv it.

Would you buy it and if how much, please let me no what you think for low poly.


Image

TheElk

Re: My First Male Human Model

Posted: Mon Mar 11, 2013 11:11 pm
by Callan S.
Perhaps if you showed it on a colour different than his shirt, it'd show the model up better?

In purely capitalist terms I think it'd be useful for games where the view point is some distance away from the figure (and certainly those games want low poly count).

Keep in mind the capitalist system doesn't exactly nurture artistic talent (not when its not rare, anyway). So try and keep your A: appreciation of your own artistic creativity and B: market forces values seperate, because B: is poison for A: (cause B: is just plain poison, overall)

I dunno if saying any of that helps in particular. :) It looks nice!

Re: My First Male Human Model

Posted: Tue Mar 12, 2013 6:56 am
by TheElk
@Callan S


Thank you for taking the time to give me some feed back, Yes any and all constructive comments are welcome
and needed.

I will post new updated pictures as I progress.

Thank you
TheElk

Re: My First Male Human Model

Posted: Tue Mar 12, 2013 5:39 pm
by hallsofvallhalla
Very nice!

This kind of low ploy work will be in high demand more than most think the more webGL gets popular.

Re: My First Male Human Model

Posted: Wed Mar 13, 2013 6:17 am
by Jackolantern
hallsofvallhalla wrote:Very nice!

This kind of low ploy work will be in high demand more than most think the more webGL gets popular.
Very true! WebGL is stepping us back to around the PS1 or Nintendo 64, at least until solid, across-the-board, full hardware acceleration picks up.

Nice model, btw! :)