What engine to choose?
Posted: Wed Mar 06, 2013 2:09 pm
Hi folks,
I am beginning a new semester at school and this time, i`m the only programmer on the project. Henceforth, it is up to me to decide what engine to use for our project.
A little bit about the project, it`s a top down 2D game with rpg elements ( details not yet decided yet ) and it should support ads and/or ingame store to buy new items online. It also has a lot of management options, but those are mostly menu views I suppose..
The most important platform is going to be Android ( both smarthphone and tablet ) but we should retain the possibility to deploy as well on iOs and perhaps even the browser. So my first guess was html5 canvas + javascript, however, the game itself should support the ingame store and/or ads, so that`s going to be tough using canvas.
I have no clue what to chose, i looked at a lot of resources, here`s the list:
mobilegameengines.com ( complete overview of all kinds of game engines )
madewithmarmalade.com ( peeked my interest)
andengine.com ( looks promising for java deployment)
Pretty straightforward choices; Unity, Cocos2D-x ( + marmalade )
However, licenses are quite expensive, so that`s probably not going to happen.
The environment is important as well, to me that is. I prefer high level languages like Java or C# over C or C++, however if there`s no other option, i`m OK with C++. Environments I prefer; Visual Studio (10 or 12) and for Mac xCode ( or Eclipse clones for java and the likes)
Like I said, it`s quite daunting at the moment and I have no clue what to choose. What`s the best option for me to choose?
I am beginning a new semester at school and this time, i`m the only programmer on the project. Henceforth, it is up to me to decide what engine to use for our project.
A little bit about the project, it`s a top down 2D game with rpg elements ( details not yet decided yet ) and it should support ads and/or ingame store to buy new items online. It also has a lot of management options, but those are mostly menu views I suppose..
The most important platform is going to be Android ( both smarthphone and tablet ) but we should retain the possibility to deploy as well on iOs and perhaps even the browser. So my first guess was html5 canvas + javascript, however, the game itself should support the ingame store and/or ads, so that`s going to be tough using canvas.
I have no clue what to chose, i looked at a lot of resources, here`s the list:
mobilegameengines.com ( complete overview of all kinds of game engines )
madewithmarmalade.com ( peeked my interest)
andengine.com ( looks promising for java deployment)
Pretty straightforward choices; Unity, Cocos2D-x ( + marmalade )
However, licenses are quite expensive, so that`s probably not going to happen.
The environment is important as well, to me that is. I prefer high level languages like Java or C# over C or C++, however if there`s no other option, i`m OK with C++. Environments I prefer; Visual Studio (10 or 12) and for Mac xCode ( or Eclipse clones for java and the likes)
Like I said, it`s quite daunting at the moment and I have no clue what to choose. What`s the best option for me to choose?