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Hailan Rising MMO built in Unity with custom networking

Posted: Fri Feb 22, 2013 6:32 pm
by tboxx
Hailan Rising is in open beta now. Just played it last night. Its built Unity with custom networking. When I asked them if they used smartfox or photon they said they built a custom solution. Game looks very hobby project. Devs are friendly and community is nice.

Re: Hailan Raising MMO built in Unity with custom networking

Posted: Wed Feb 27, 2013 12:23 pm
by Reliique
Rising not Raising :)
Seems like Unity is good choice for MMO.

Re: Hailan Raising MMO built in Unity with custom networking

Posted: Wed Feb 27, 2013 5:03 pm
by tboxx
Reliique wrote:Rising not Raising :)
Seems like Unity is good choice for MMO.

Thanks for the typo fix. Actually, its a bad rep for unity mmo. The artwork is not so great and their spell effects are not that great either. Could just be their custom networking.

Re: Hailan Rising MMO built in Unity with custom networking

Posted: Thu Feb 28, 2013 12:41 am
by PrestigeMG
Ill have to take a look ill bet i could even tell you where the artwork came from. I doubt they did custom networking however, although the easiest way to tell is to figure out how long it took them to develop the project as the networking and serialization is the most complex piece of any mmo. If it took them a short time then they used something prebuilt and customized it to suit their needs.

Re: Hailan Rising MMO built in Unity with custom networking

Posted: Sat Mar 02, 2013 8:37 am
by Jackolantern
It would be sad if the artwork for the game ends up hurting Unity's reputation as an MMORPG platform, considering that the models have nothing to do with its MMO capabilities lol.

As far as servers, I would assume they likely used one of the existing MMO servers like Photon, Smartfox or Redbedlam. Almost all of these types of servers heavily cater to both Unity and Flash (support for those two is basically required, it seems), and starting from scratch doesn't make a lot of sense.