Force of Arms: Unity
Posted: Fri Jan 11, 2013 11:22 am
A. Working name of Game:
Force of Arms: Unity
B. Technology behind the game:
Browser Base, utilizing HTML5, Javascript, MySQL, and PHP.
May use the Impact Engine depending difficulty of modifications.
C. Background Story:
It is the 23rd Century and Mankind has reached into the stars.
A new age has been ushered in, the Age of Exploration.
But this has not been without cost.
Humanity had suffered multiple conflicts against alien races.
Those wars had not gone well for Earth, resulting in draws with a high cost of lives and material.
With a quasi-peace treaty (more of a cease fire) in place, Humanity is rapidly expanding to spread out its population and seek additional resources.
The United Nations worn down by internal differences of its member nations and from the past wars has become invalid when dealing with internal matters. As such, nations have sought to take action on their own along with supporting privatization to expedite expansion.
Although cleaner forms of energy are available, crude oil still accounts for a large percentage of Earth’s energy; especially to help provide rapid colonization.
With oil production booming and also with its future coming to an end, depressed areas of the world are seeking to capitalize on whatever oil reserves they have. One such place is in the depressed African region of Chad, Sudan, South Sudan and the Central African Republic. This region is considered the most poorest and corrupted place on Earth. Civil and border wars have been common, even during the alien conflicts.
To avoid legal disputes with the United Nations and African Union, the major nations, along with local African entities have either created or supported corporate fronts to provide security for the oil reserves (along with other important resources). The major national players are; The United States, France, Poland, Germany, China, Japan, England and Russia.
- American and English corporations are based in Uganda to gain entry into the theater of operations.
--- England is considered the dealer with America providing support. The English have created a trading company specifically for the mater.
- French corporations are based in the Central African Republic which has asked for French assistance.
--- Poland having warm relations with France is providing aid.
- Chinese corporations are based in Sudan due to strong economic ties between the two countries.
- Japanese corporations do not play an active role in the conflict, but provide support to both Chinese (due to receiving oil from Sudan) and to the United States.
- Russia has made political ties with Chad and thus has a presence in the area.
- Other European Union members are involved but are split as to who to side with; France or The United States and England.
--- Germany is playing neutral, similar to Japan, providing assistance to both France and England.
- There are African Rebels who either want to seek control or resist against a particular side. They may be an ally at one time, enemy during the next.
--- Other lesser nations, who seek to disrupt the major powers (since they are space-faring) have been providing support to the rebels.
There are three sides; The Union (consisting primarily of the European Union – White Color), The Federation (the US and England – Blue Color) and The Alliance (Russia and China – Red Color). Each side has invested into African Front Corporations.
At the center of this is South Sudan with the oil reserves in the Unity State. 80% of Sudan’s oil comes from South Sudan and therefore Sudan seeks to take renounce the treaty and claim full ownership of the oil fields. South Sudan initially welcomed US support but this ended when the government was overthrown and civil war ensued. All neighboring countries have sought to take advantage of this situation. Spillage of the civil war into the neighboring countries has occurred and therefore action is being taken before full destabilization of the region transpires.
Note: But that is the background; there is more to it, than just oil...
D. Features:
1. Faction War. There are multiple sides (only one at this time) at conflict with one another and the actions of the players will determine which side will gain influence.
2. On-Going Storyline. While playing Force of Arms will become repetitive and perhaps boring, an on-going storyline and quests will be implement to keep users hooked. Hopefully even if the user no longer plays the game, will keep coming back for the storyline.
3. Detailed combat system. Unlike other games, while have a simple combat system of dealing with Hit Points or other forms of generalization, Force of Arms uses a system that compute each individual Mech's external and internal systems.
4. FOA is similar on the traditional table-top games, such as BattleTech with some Real-Time-Strategy elements involved. FOA is not turned based, but operates at “Near-Real Time.” That is events or actions occur approximately every 2-4 seconds (which could be considered a timed turns), as Real-Time is not technically possible due to latency issues.
5. In and Out of Mech play; there will be cases in which the players will need to get out of their Mechs and go on foot. For this game, there is either on-foot or in-Mech situations, not both.
6. Customization of Mech; Drag-and-drop method of customization a Mech for fights (PvP and PvE).
7. Base Building; Players given a plot of land to build a base which provides bonuses and corporate influence.
8. Localization; Capable of supporting multiple languages based on Browser Setting or by Player's choice.
9. Mobile Devices: Capable of being used for mobile devices and resizing based on screen resolutions.
Like I have posted elsewhere... I have some time in going through the documentation phase for the game for sometime. I don't mind if this considered disqualifying for the first phase of the contest.
Force of Arms: Unity
B. Technology behind the game:
Browser Base, utilizing HTML5, Javascript, MySQL, and PHP.
May use the Impact Engine depending difficulty of modifications.
C. Background Story:
It is the 23rd Century and Mankind has reached into the stars.
A new age has been ushered in, the Age of Exploration.
But this has not been without cost.
Humanity had suffered multiple conflicts against alien races.
Those wars had not gone well for Earth, resulting in draws with a high cost of lives and material.
With a quasi-peace treaty (more of a cease fire) in place, Humanity is rapidly expanding to spread out its population and seek additional resources.
The United Nations worn down by internal differences of its member nations and from the past wars has become invalid when dealing with internal matters. As such, nations have sought to take action on their own along with supporting privatization to expedite expansion.
Although cleaner forms of energy are available, crude oil still accounts for a large percentage of Earth’s energy; especially to help provide rapid colonization.
With oil production booming and also with its future coming to an end, depressed areas of the world are seeking to capitalize on whatever oil reserves they have. One such place is in the depressed African region of Chad, Sudan, South Sudan and the Central African Republic. This region is considered the most poorest and corrupted place on Earth. Civil and border wars have been common, even during the alien conflicts.
To avoid legal disputes with the United Nations and African Union, the major nations, along with local African entities have either created or supported corporate fronts to provide security for the oil reserves (along with other important resources). The major national players are; The United States, France, Poland, Germany, China, Japan, England and Russia.
- American and English corporations are based in Uganda to gain entry into the theater of operations.
--- England is considered the dealer with America providing support. The English have created a trading company specifically for the mater.
- French corporations are based in the Central African Republic which has asked for French assistance.
--- Poland having warm relations with France is providing aid.
- Chinese corporations are based in Sudan due to strong economic ties between the two countries.
- Japanese corporations do not play an active role in the conflict, but provide support to both Chinese (due to receiving oil from Sudan) and to the United States.
- Russia has made political ties with Chad and thus has a presence in the area.
- Other European Union members are involved but are split as to who to side with; France or The United States and England.
--- Germany is playing neutral, similar to Japan, providing assistance to both France and England.
- There are African Rebels who either want to seek control or resist against a particular side. They may be an ally at one time, enemy during the next.
--- Other lesser nations, who seek to disrupt the major powers (since they are space-faring) have been providing support to the rebels.
There are three sides; The Union (consisting primarily of the European Union – White Color), The Federation (the US and England – Blue Color) and The Alliance (Russia and China – Red Color). Each side has invested into African Front Corporations.
At the center of this is South Sudan with the oil reserves in the Unity State. 80% of Sudan’s oil comes from South Sudan and therefore Sudan seeks to take renounce the treaty and claim full ownership of the oil fields. South Sudan initially welcomed US support but this ended when the government was overthrown and civil war ensued. All neighboring countries have sought to take advantage of this situation. Spillage of the civil war into the neighboring countries has occurred and therefore action is being taken before full destabilization of the region transpires.
Note: But that is the background; there is more to it, than just oil...
D. Features:
1. Faction War. There are multiple sides (only one at this time) at conflict with one another and the actions of the players will determine which side will gain influence.
2. On-Going Storyline. While playing Force of Arms will become repetitive and perhaps boring, an on-going storyline and quests will be implement to keep users hooked. Hopefully even if the user no longer plays the game, will keep coming back for the storyline.
3. Detailed combat system. Unlike other games, while have a simple combat system of dealing with Hit Points or other forms of generalization, Force of Arms uses a system that compute each individual Mech's external and internal systems.
4. FOA is similar on the traditional table-top games, such as BattleTech with some Real-Time-Strategy elements involved. FOA is not turned based, but operates at “Near-Real Time.” That is events or actions occur approximately every 2-4 seconds (which could be considered a timed turns), as Real-Time is not technically possible due to latency issues.
5. In and Out of Mech play; there will be cases in which the players will need to get out of their Mechs and go on foot. For this game, there is either on-foot or in-Mech situations, not both.
6. Customization of Mech; Drag-and-drop method of customization a Mech for fights (PvP and PvE).
7. Base Building; Players given a plot of land to build a base which provides bonuses and corporate influence.
8. Localization; Capable of supporting multiple languages based on Browser Setting or by Player's choice.
9. Mobile Devices: Capable of being used for mobile devices and resizing based on screen resolutions.
Like I have posted elsewhere... I have some time in going through the documentation phase for the game for sometime. I don't mind if this considered disqualifying for the first phase of the contest.