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XNA RPG Starter Kit
Posted: Mon Oct 29, 2012 7:22 pm
by hallsofvallhalla
Has anyone used it yet? I am deep into C# development and thinking of using it as a great starting point for a game.
http://www.youtube.com/watch?v=nzBirLUP2UY
Re: XNA RPG Starter Kit
Posted: Tue Oct 30, 2012 1:08 am
by Jackolantern
Interesting! I did not know this one actually existed

Re: XNA RPG Starter Kit
Posted: Tue Oct 30, 2012 1:52 am
by hallsofvallhalla
it is actually pretty kewl, much is already done, just got to change graphics and add your own features and such. I am thinking of changing the xml for SQL though. Still digging through source.
Re: XNA RPG Starter Kit
Posted: Tue Oct 30, 2012 2:08 am
by Jackolantern
Yeah, I have never been a fan of XML, really. For data storage, I prefer either SQL or a document storage like Mongo, and for data passing, I prefer JSON. Obviously the latter was not available for as long as XML was, but today I really think JSON trumps it in pretty much every way.

Re: XNA RPG Starter Kit
Posted: Tue Oct 30, 2012 6:00 pm
by hallsofvallhalla
agreed. I have not seen too many other people use the starter kit for a completed game...matter of fact I do not see any but I did find this which is quite awesome
http://hildr.luminance.org/RPG/RPG.html
C# to javascript compiler.
Re: XNA RPG Starter Kit
Posted: Tue Oct 30, 2012 11:37 pm
by Jackolantern
That is interesting! I wonder how well his source-to-source compiler holds up when other people start using it in ways maybe he didn't think of, like perhaps the module pattern, or exotic JS inheritance patterns. JS is a pretty tough language to model to traditional C-style languages

Re: XNA RPG Starter Kit
Posted: Wed Oct 31, 2012 1:28 pm
by hallsofvallhalla
agreed and I have noticed with XNA nearly anything you build is large in filesize and currently the compiler compiles and loads everything first. HTML5 would be a better choice for a browser RPG.