XNA RPG Starter Kit

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hallsofvallhalla
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XNA RPG Starter Kit

Post by hallsofvallhalla »

Has anyone used it yet? I am deep into C# development and thinking of using it as a great starting point for a game.

http://www.youtube.com/watch?v=nzBirLUP2UY
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Jackolantern
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Re: XNA RPG Starter Kit

Post by Jackolantern »

Interesting! I did not know this one actually existed :)
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hallsofvallhalla
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Re: XNA RPG Starter Kit

Post by hallsofvallhalla »

it is actually pretty kewl, much is already done, just got to change graphics and add your own features and such. I am thinking of changing the xml for SQL though. Still digging through source.
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Jackolantern
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Re: XNA RPG Starter Kit

Post by Jackolantern »

Yeah, I have never been a fan of XML, really. For data storage, I prefer either SQL or a document storage like Mongo, and for data passing, I prefer JSON. Obviously the latter was not available for as long as XML was, but today I really think JSON trumps it in pretty much every way. :cool:
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hallsofvallhalla
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Re: XNA RPG Starter Kit

Post by hallsofvallhalla »

agreed. I have not seen too many other people use the starter kit for a completed game...matter of fact I do not see any but I did find this which is quite awesome

http://hildr.luminance.org/RPG/RPG.html

C# to javascript compiler.
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Jackolantern
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Re: XNA RPG Starter Kit

Post by Jackolantern »

That is interesting! I wonder how well his source-to-source compiler holds up when other people start using it in ways maybe he didn't think of, like perhaps the module pattern, or exotic JS inheritance patterns. JS is a pretty tough language to model to traditional C-style languages :geek:
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hallsofvallhalla
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Re: XNA RPG Starter Kit

Post by hallsofvallhalla »

agreed and I have noticed with XNA nearly anything you build is large in filesize and currently the compiler compiles and loads everything first. HTML5 would be a better choice for a browser RPG.
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