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cloudrealms v3 team

Posted: Sun Oct 21, 2012 2:05 am
by ronislegend
Image

So far in the development of cloudrealms3 it has just been myself, I am finally needing to stretch out. I have all the game engine mechanics engineered mostly in my mind, but I am slowly putting the work in to manifest the dream. Right now I am building the editor, I feel like the last cloudrealms was such a mess because I jumped in head first with the front end of the engine I didn't leave room for planning thus there was no real framework or code structure. With v3 I am taking a completely different approach by starting with the editor. This will allow game developers who use the engine to totally imagine how they want there game world before release. It features an all new map editor, that still has a few kinks but is coming along. The map engine features it's very own unique tile structure that allows the game maps to load faster than previously. A lot faster!

Not only that I am currently working on the characters manager. Everything that allows characters to be unique will be managed from this part of the editor. Attributes, abilities, zodiacs etc. I have attached some screenshots of the progress I am making. I've decided to work on cloudrealms as much as possible on the weekends and some during the week.

Right now I am at a point where I need some help with bright ideas for the engine, some artist who are good with pixel art, and possibly someone who knows a good bit about how to infrastructure a mmorpg as far as servers.

Let me add that: all the game tiles have to be 32x32 pixel tiles, in a set of 16x16 - Although this is adjustable only via code for game engine standard reasons. I think RPG Maker VX uses these same tile standards, so far VX tiles work well. I may make RPG Maker VX resource the golden standard for cloudrealms.

Let me elaborate more on "servers" -- Right now I have planned to use open sockets to transfer real time data on the front end, each open socket would be consider a server. I was going to use an API like pusherjs, if anyone knows a better free alternative I would like to here ideas.

I'm open to new ideas, I do have a lot of mechanics in my head, and absolutely nothing documented or on paper. This I will work on later, documenting such a huge engine a lone is a lot of work.

For example, I never documented character attributes and how they work: but anyway: Developers can easily create character attributes, every item, class, zodiac will have attributes, for example a character is a warrior, with a shadow zodiac, with special armor these will adjust the characters overall attributes depending on what each element can provide for the character... things like this need to be documented. If you're interested in helping document the engine that would be great as well. If I can get enough people on the team I will setup a site on github using the pages servive they have.

Also if you're looking to help out knowledge on github is a great plus. Everything id done via github.

The engine is complete MVC based on CodeIgniter which is easy to use and with modifications made to the core controller I have a very straight forward and easy to use setup.

Ex
controllers/editor/*
controllers/world/*
Etc...

I am also looking for people with experience to either high level DOM manipulation like gamequery or javascript/html5 game engines to use on the front end. Before I coded the front end movement from scratch, was a good learning experience and I utilized the jquery library spritley which was helpful. Now I'm looking to use a more solid front end structure for javascript game development. Open to suggestions.

Also if cloudrealms is successful as an engine, I have a lot more ideas for other games and projects the team may be interested in, I'm also open to suggestions. I have a lot on my plate as of now, so completing these one by one will be great then as a team we could work on any of the team members ideas.

http://imgur.com/a/Hmyfd (more screenshots in album)

Re: cloudrealms v3 team

Posted: Mon Oct 22, 2012 1:10 pm
by hallsofvallhalla
juast want to comment very nice work on this!