Fighting Game AI
Posted: Wed Oct 17, 2012 9:11 pm
Hey guys!! and girls?
So, this is my newest idea for a game, a funny one. The name is pretty pre-alpha but it should be: Pixel Tournament. It would be the "base name", this means i would make a base then make several editions.
The first ones will be a MEME FIGHT and NATIONS FIGHT
The memes one is easy, using those famous rage comics faces i would put them on a body and put them in a fight. Each one with special attacks for each "face"
The Nations one, would be like FIFA, several countries to choose, and then just fight 1vs1. Each one with stereotype special attacks
This will be coded in c++ using allegro lib as graphics and sound lib.
I've used some tutorials for a platformer to create the engine for the game and it's going well, just one thing left.. AI!!
If it were a normal platformer, i could make something like enemies walking from a certain range to another.. but it's a fighting game and i want to create a basic or normal AI that does the work so you can fight the CPU.
I could use that normal checking for player x and y and then enemy x and y and then move the enemy towards the player by adding or decreasing the x and y blablabla...
But that in a game where there will be some kind of platforms.. Like a normal platformer but with several floors so the game doesn't get static in the ground you know..
The question is: What would be the best way or the only or some kind of way to do the AI for the bots?
So, this is my newest idea for a game, a funny one. The name is pretty pre-alpha but it should be: Pixel Tournament. It would be the "base name", this means i would make a base then make several editions.
The first ones will be a MEME FIGHT and NATIONS FIGHT
The memes one is easy, using those famous rage comics faces i would put them on a body and put them in a fight. Each one with special attacks for each "face"
The Nations one, would be like FIFA, several countries to choose, and then just fight 1vs1. Each one with stereotype special attacks
This will be coded in c++ using allegro lib as graphics and sound lib.
I've used some tutorials for a platformer to create the engine for the game and it's going well, just one thing left.. AI!!
If it were a normal platformer, i could make something like enemies walking from a certain range to another.. but it's a fighting game and i want to create a basic or normal AI that does the work so you can fight the CPU.
I could use that normal checking for player x and y and then enemy x and y and then move the enemy towards the player by adding or decreasing the x and y blablabla...
But that in a game where there will be some kind of platforms.. Like a normal platformer but with several floors so the game doesn't get static in the ground you know..
The question is: What would be the best way or the only or some kind of way to do the AI for the bots?