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Awesome MMO Toolkit
Posted: Wed Sep 12, 2012 6:45 pm
by vitinho444
Hello guys, i found this amazing toolkit for Unity Free (should work on pro too i dont know), called Ratspell MMO Toolkit.
I saw the introduction video and in one word: AMAZING.
It's not free, it costs 25$ but for the comments and for my personal opinion for watching the video, i think it will be the best 25$ you will ever spend.
It cames with a game and accounts server and the client, and they answer all support questions (i know this by reading comments).
Video: [youtube]
http://www.youtube.com/watch?v=Vnrf-9kRFZ4[/youtube]
Official Website:
http://www.ratspell.com/
- Im not advertising, just sharing with you if you want to make a MMO in Unity -
Other thing, if you buy it, tell me what you think, i'm thinking buying it in the future.
Good Luck
Re: Awesome MMO Toolkit
Posted: Thu Sep 13, 2012 1:40 am
by Jackolantern
Wow, that is pretty cool for $25
I wonder if the code is compiled into .NET DLLs or if it is open for viewing. If the source is viewable, then that alone would make it worth the $25 for people interested in multiplayer game programming.
Great find!
EDIT: Of course I know that for the most part the visual look of the game is controlled by the art assets and not the engine or kit, did you see the screenshots at the bottom of
this page? They give a great impression for what is possible with the kit, and it definitely looks capable of making a commercially viable game, particularly once you factor in Unity's ability to stream to the browser

Re: Awesome MMO Toolkit
Posted: Thu Sep 13, 2012 8:16 am
by vitinho444
I checked some comments on the unity asset store, and one guy said that the code was in Javascript, no dll's, so i think it is some kind of open-source since you can view the code, and maybe edit it.
But the point is, for 25$ i think this is a very good help for the people trying to create their commercial or not MMO.
Re: Awesome MMO Toolkit
Posted: Thu Sep 13, 2012 10:19 pm
by Jackolantern
Most definitely! I was only wondering that because for $25, since the code is open, even if you aren't making an MMO but just wanted to make multiplayer games it could still be very useful.
$25 doesn't get you much of anything for an MMO lol, so this looks like a steal.
EDIT: I am just seriously considering if we should let Halls see it

Re: Awesome MMO Toolkit
Posted: Thu Sep 13, 2012 10:58 pm
by Hamilton
I read of some of the comments, though on the old side (I think one year), there is mention that this would not work for a large amount of players due to the amounts of resources... so not really a MMO. More like a MMO Lobby with multi-player capability.
Re: Awesome MMO Toolkit
Posted: Fri Sep 14, 2012 12:10 am
by Jackolantern
Well, no single server can handle true MMO-grade populations. Commercial MMOs are typically made-up of farms of 100 or more servers all clustered. For $25, I can't expect it would come with advanced clustering ability, but most homemade, shoestring budget MMOs don't have to worry about housing tens of thousands of players for a while lol. Since we really don't have advertising budgets the population will (hopefully) slowly grow over time, and if the game is monetized and planned well with its hosting, clustering can grow later as it is needed. Even if the game doesn't support clustering, it could likely be coded in as needed.
Re: Awesome MMO Toolkit
Posted: Fri Sep 14, 2012 12:53 pm
by vitinho444
Yeah, i think if we would like to make a huge mmo then we should use a server system for unity that is made for thousands of players, i think the unity network is not ready for that.
Re: Awesome MMO Toolkit
Posted: Fri Sep 14, 2012 9:52 pm
by hallsofvallhalla
oh god if they are using the Unity networking then you will be lucky to get 10 players.
Re: Awesome MMO Toolkit
Posted: Sat Sep 15, 2012 11:44 am
by vitinho444
It's true halls, i dont know why they incorporate the Network in Unity if it sucks.. they could just pay some company to do a really good server and then put it inside the next Unity...
Re: Awesome MMO Toolkit
Posted: Sat Sep 15, 2012 2:01 pm
by hallsofvallhalla
yes my biggest issue with unity other than some graphics issues is the networking. I know they have improved it but it is still very weak. Especially compared to the competitors like Torque.