HTML5 MUD
Posted: Tue Sep 11, 2012 10:02 pm
So between Dragon Con, issues at work, and my lack of development here lately I spent the last few days thinking on what the hell I am doing. Why am I in game development? What is keeping me from working on something? What am I missing? What do I want to build?
I spent some time playing some MUDS, browser games, ect.. and some were very impressive while most were let downs. The ones that did impress like Iron Realms were just amazing how rich the worlds were. How many players they had and how interactive they were. That is why I got into development. Bringing a living breathing world to the players. Regardless of graphics,text, ect... The immersive gameplay and the feeling of being a part of something bigger than you and felt real was always the real course.
I have spent years looking for this...or at least I thought. How long have I went from project to project, idea to idea, forum to forum searching and building something I thought I wanted. Sure it was all worth it as I have learned soooo much. Would not change it for the world. Teaching is what I like best, showing people how to build their own worlds can be just as refreshing.
It is time however to come out of hiding and get back to some development. Time to finish some things promised. I am a RPG fan at heart and still have the burning desire to build a breathing world so I have come up with some plans to build a HTML5 MUD. Not only for my own world but so other people can build their own. Once somewhat completed I will release the engine and some tutorials to the public. For now though I want to build Forsaken Sanctum on it. It will be semi text slightly graphical with some rogue-like elements. It will be simple yet usable and immersive.
For anyone looking for a project that wants to undertake this task with me I will need world builders and ideas. Not sure how much coding is required as I plan on writing 99% of it. I will be using HTML5, Javascript, and Node. Not sure what else to add here as of now. Will have more info shortly and a GDD along with a online project tracker.
I spent some time playing some MUDS, browser games, ect.. and some were very impressive while most were let downs. The ones that did impress like Iron Realms were just amazing how rich the worlds were. How many players they had and how interactive they were. That is why I got into development. Bringing a living breathing world to the players. Regardless of graphics,text, ect... The immersive gameplay and the feeling of being a part of something bigger than you and felt real was always the real course.
I have spent years looking for this...or at least I thought. How long have I went from project to project, idea to idea, forum to forum searching and building something I thought I wanted. Sure it was all worth it as I have learned soooo much. Would not change it for the world. Teaching is what I like best, showing people how to build their own worlds can be just as refreshing.
It is time however to come out of hiding and get back to some development. Time to finish some things promised. I am a RPG fan at heart and still have the burning desire to build a breathing world so I have come up with some plans to build a HTML5 MUD. Not only for my own world but so other people can build their own. Once somewhat completed I will release the engine and some tutorials to the public. For now though I want to build Forsaken Sanctum on it. It will be semi text slightly graphical with some rogue-like elements. It will be simple yet usable and immersive.
For anyone looking for a project that wants to undertake this task with me I will need world builders and ideas. Not sure how much coding is required as I plan on writing 99% of it. I will be using HTML5, Javascript, and Node. Not sure what else to add here as of now. Will have more info shortly and a GDD along with a online project tracker.
