Tides of Fate (Updated 9/6/12)
Posted: Sat Sep 01, 2012 6:37 pm
Alpha Battle System Testing
Tides of Fate 0.0.1.0
Changelog (Patch Preview)
Microsoft Framework 3.5 and higher Required
Next Update: Sept 8. 2012 (More in likely cause I did a lot to the damage formulas)
Just looking to see what people think of the battle system at this point.
Launcher will keep game updated
Haven't setup a save system yet either (Sorry about this, but will be working on getting this setup this week for the next update.)
I am going to be trying to get even small updates out once a week if I can.
Story: None for now (Sorry, but will be trying for a update purely based around a couple of quests)
This game is going to be made up of player made content
I have no idea if I want to have forged weapons or let the player buy weapons yet.
Have some re-writing to do, to allow more than one town (Needs to be cleaned up and that)
May allow players to pick stats upon leveling or have set stats (Haven't picked yet)
Tides of Fate 0.0.1.0
Changelog (Patch Preview)
Microsoft Framework 3.5 and higher Required
Next Update: Sept 8. 2012 (More in likely cause I did a lot to the damage formulas)
Just looking to see what people think of the battle system at this point.
Launcher will keep game updated
Haven't setup a save system yet either (Sorry about this, but will be working on getting this setup this week for the next update.)
I am going to be trying to get even small updates out once a week if I can.
Story: None for now (Sorry, but will be trying for a update purely based around a couple of quests)
This game is going to be made up of player made content
I have no idea if I want to have forged weapons or let the player buy weapons yet.
Have some re-writing to do, to allow more than one town (Needs to be cleaned up and that)
May allow players to pick stats upon leveling or have set stats (Haven't picked yet)