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What should I call this? Oh, my Introduction

Posted: Fri Aug 17, 2012 7:14 am
by Luke111
Hi everyone!

I was first introduced to this website by halls' signature over on the RealmCrafter forums (I think that's where I heard about it).

Well, I pretty much need a good resource to talk about games, and specifically, programming them.

I could have gone to the many other sites, but I figured I would try here as halls is cool!

Well, I am Luke. I program BlitzMax fluently. I hate C++; and I like C#. Blitz3D is obsolete. OpenGL is boss. Direct3D isn't cross platform, therefore it is not my choice.

I have a website, it is a gaming community. I had a website where you type in what you hate and click hate, and see how many others hate what you hate, but I had to shut it down (the legal department said we were in danger of getting sued).

I make Lukeminer.

Oh, one last thing: I love escargot!

-Luke

Re: What should I call this? Oh, my Introduction

Posted: Fri Aug 17, 2012 1:25 pm
by hallsofvallhalla
Welcome!

Is lukeminer built in Blitz? It looks kewl.

Re: What should I call this? Oh, my Introduction

Posted: Fri Aug 17, 2012 2:32 pm
by Sharlenwar
Welcome!

Question for you, how will Lukeminer be different from other block building games? Features that you have planned?

Re: What should I call this? Oh, my Introduction

Posted: Fri Aug 17, 2012 4:36 pm
by Jackolantern
Welcome to the forums! :D

Re: What should I call this? Oh, my Introduction

Posted: Fri Aug 17, 2012 7:17 pm
by Luke111
Hi everyone!
Lukeminer is currently built in BlitzMax. It started with the Blitz3D SDK about a year and a half ago, switched to Xors3d about 9 months ago, and now uses minib3d, as I am able to have it build the world in a different thread, which is kindof tricky, and I will post a topic with some questions related to that here shortly.

I do have plans to make it different. Time Travel, Crafting weapons, user-made factions, and soon no more deadlocks on startup and MAVs while walking. hahaha

But, I do have an infinitely generated map, which allows for building and deleting the blocks and it saves those chunks that you build and delete on, or just walk through, to greatly decrease load times, and decrease lag (which shouldn't be present at all anyways, it builds and removes chunks on their own threads.)

But for now, the engine is single player. I have made a multiplayer version with a fixed size map, chat, realistic water, but no good models for players (I have horrible programmers art, anyone want to help? I will throw your ad on my website once I complete the next update in about 2 months! and thats about all I have to offer, besides having your name on the crowded login page of the game.)

Re: What should I call this? Oh, my Introduction

Posted: Sat Aug 18, 2012 3:29 am
by Jackolantern
Very impressive! :D

Re: What should I call this? Oh, my Introduction

Posted: Thu Aug 23, 2012 8:56 pm
by SpiritWebb
Welcome, glad to have you!!