[Unnamed] Business Simulation - Conceptual [Abandoned]
Posted: Wed Aug 15, 2012 7:49 pm
Okay, this game is going to be a PBBG that is going to use PHP, with maybe some AJAX and Impact. It is going to be Open-Source, which means I'll be posting up a downloadable copy of the game. Everyone will be welcome to it, if any of you experienced ones find any flaws, better ways of doing things, then please feel free to post, ask questions, etc. This will be a concrete game document as well, meaning that once everything is figured out, I will move forward as quickly creating the design.
Concept
Business Simulation style game, which will feel similar to games in the past such as Aerobiz and Transport Tycoon. Meaning that the game should be simple enough to go along, yet it will have complexity contained within as you understand the different parts of the game. Then using AJAX and Impact, I plan on creating a way for players to use and earn their money.
The Experience
The game will start you out with nothing, except for 20 Credits. To allow you to buy some items such as food, vehicles, etc. The food of course you will need to keep your working level at peak condition. You will be able to get a job working at a business that other players own, or that the NPC's of the game will have. You will be able to move a character on the screen from your house to explore the region that other players will be able to develop as they expand up. So from working at jobs, whether it be a resource harvesting job, to a retail outlet, to a CEO of a corporation, or maybe back to destitute. The game will follow your character, so for example, to work at a job, you go to that location and do your job, earn money, then you are able to continue, whether it be exploring, shopping, or resting. There will be a chat system in place for you to communicate with other players. You will have a profile page which will show your current career, any businesses that you may own, and if you are within a corporation, then you will be able to access your portable office there. Using the Post Offices, you will be able to send messages to each other, send packages, etc. It will be about accumulation to then have the virtual citizens and even other players purchase the products, whether directly from exploring, or through the Market. There will be a whole world to go out and develop through building businesses, etc.
Well, that is the raw thought pattern that I have been working on to try and make a game interesting, but one that can get quite complicated and involved as they progress through, right down to building new areas and settlements. I'm still working out the details, but I believe the concept is there and something that I'm constantly fleshing out.
Thank you for taking the time to read this post.
Concept
Business Simulation style game, which will feel similar to games in the past such as Aerobiz and Transport Tycoon. Meaning that the game should be simple enough to go along, yet it will have complexity contained within as you understand the different parts of the game. Then using AJAX and Impact, I plan on creating a way for players to use and earn their money.
The Experience
The game will start you out with nothing, except for 20 Credits. To allow you to buy some items such as food, vehicles, etc. The food of course you will need to keep your working level at peak condition. You will be able to get a job working at a business that other players own, or that the NPC's of the game will have. You will be able to move a character on the screen from your house to explore the region that other players will be able to develop as they expand up. So from working at jobs, whether it be a resource harvesting job, to a retail outlet, to a CEO of a corporation, or maybe back to destitute. The game will follow your character, so for example, to work at a job, you go to that location and do your job, earn money, then you are able to continue, whether it be exploring, shopping, or resting. There will be a chat system in place for you to communicate with other players. You will have a profile page which will show your current career, any businesses that you may own, and if you are within a corporation, then you will be able to access your portable office there. Using the Post Offices, you will be able to send messages to each other, send packages, etc. It will be about accumulation to then have the virtual citizens and even other players purchase the products, whether directly from exploring, or through the Market. There will be a whole world to go out and develop through building businesses, etc.
Well, that is the raw thought pattern that I have been working on to try and make a game interesting, but one that can get quite complicated and involved as they progress through, right down to building new areas and settlements. I'm still working out the details, but I believe the concept is there and something that I'm constantly fleshing out.
Thank you for taking the time to read this post.