It's funny how people can register an apparent absence - 'that's all there is?' as if there is only a crumb and where is the cake?I tried you game out-
I really don't get it other than just pushing the button for each fight-
Is that all there is?
But ask them to describe the cake, and they will enter into vague, handwavey terms like 'engaging combat' - like, as if 'engaging' is somehow an actual descriptor of physical, concrete elements?
Really, that's the issue. How vague they get - indeed, so vague, they really have nothing to say.
I've thought long and hard about what you could have which is more than a click and probability check.
And in the end, in trying to pursue that, I think what I found is that the person who says 'Is that all there is?', they have absolutely no idea of what sort of further game they want!
So when even they don't know what they want, somehow you are supposed to know their own brains/know what they want better than they do???
Once you get to this point, you realise, why do anything more complicated? What, I want to generate busy work for the player? Why bother when a click will do just as well? At best I can think of games that help improve your math ability, or memory ability (which Fight Cycle now has in it's Gym, which is a simple memory game). In this way they improve your own personal qualities, to an extent.
But what is combat in a game? What, you're supposed to somehow shove in a memory game into that? Combat is stupid - it's about hitting the other person harder than they hit you! Sure, in a video game you could set up some sort of reflex game along those lines. But it's bizarre - there seem to be many PBBG gamers out there who play text based games and know or atleast stay within the 'no reflex games' limits of text based browser games. So why does someone come up with 'Is that all there is?'? Does it look like an action video game?
It's like they look down on you, simply because they are blind to how much they are unaware.