Galaxy Traders (Game Treatment)
Posted: Mon May 21, 2012 10:14 pm
Working Title
Galaxy Traders
Genre
A 2D Multiplayer PBBG inspired by classic Traveller universe. Players explore planets and gather resources for crafting and trade. Crafting will play a major part of the game as well as vehicle customization.
Graphic look and requirements
A 2D graphical top down play area using scrolling backgrounds and player sprites. 2D sprites will be rendered from 3D models.
Interface style
A third-person overhead perspective using keyboard and/or mouse. Players will move about a scrolling screen, interacting with objects and other characters. Various intuitive GUI displays will become available depending on activity of the player.
Engine
Game will be developed using PHP/MySQL, Construct 2, javascript, ajax, and HTML5 as needed.
Target audience
The game is designed to appeal to Traveller and Sci-Fi fans. It is designed to appeal to crafter type players. Only English speaking markets are currently planned.
Original work
All game art will be original art. With stories and characters inspired by classic Traveller races and species. Vehicles, objects and locations will also be inspired by Traveller content. Additional influences from other Sci-Fi television and movies. Since Traveller is copyrighted and licensed to Marc Miller/Far Future Enterprises, this is strictly a derived work, inspired by ideas from the Traveller Universe.
Gameplay
Game play will consist of traditional point and click adventuring and exploring where players perform missions and quests. Players will be able to explore various planets and travel aboard ship as well as on planet surfaces. Players will engage in close quarter combat as well as ship to ship combat.
New player experience
The game will start new players with simple quests and mission with difficulty level increasing as the game progresses. Players start on home planet and will eventually advance to the point where they will afford a ship for space exploration and travel
Competition
There are currently very few Sci-Fi games of this type being produced. Direct competition will be from other Sci-Fi RPGs of a similar design. Of those, there are no Traveller inspired titles currently being produced at this time.
Staffing and qualifications
I am currently seeking team members for concept and 2D art work. I am looking for committed people who have a similar vision in the type of game I are trying to produce.
Core team
Tony "XcalPro" Oliveira: Project Lead
Schedule
With adequate staffing, the projected development time is roughly 6-8 month (tentatively) before a playable alpha version is available for testing.
Budget
There is currently no budget for this project and is being produced by an independent development team that is self funding. Future funding will be provided by Kickstart or similar source once a playable beta has been created.
Galaxy Traders
Genre
A 2D Multiplayer PBBG inspired by classic Traveller universe. Players explore planets and gather resources for crafting and trade. Crafting will play a major part of the game as well as vehicle customization.
Graphic look and requirements
A 2D graphical top down play area using scrolling backgrounds and player sprites. 2D sprites will be rendered from 3D models.
Interface style
A third-person overhead perspective using keyboard and/or mouse. Players will move about a scrolling screen, interacting with objects and other characters. Various intuitive GUI displays will become available depending on activity of the player.
Engine
Game will be developed using PHP/MySQL, Construct 2, javascript, ajax, and HTML5 as needed.
Target audience
The game is designed to appeal to Traveller and Sci-Fi fans. It is designed to appeal to crafter type players. Only English speaking markets are currently planned.
Original work
All game art will be original art. With stories and characters inspired by classic Traveller races and species. Vehicles, objects and locations will also be inspired by Traveller content. Additional influences from other Sci-Fi television and movies. Since Traveller is copyrighted and licensed to Marc Miller/Far Future Enterprises, this is strictly a derived work, inspired by ideas from the Traveller Universe.
Gameplay
Game play will consist of traditional point and click adventuring and exploring where players perform missions and quests. Players will be able to explore various planets and travel aboard ship as well as on planet surfaces. Players will engage in close quarter combat as well as ship to ship combat.
New player experience
The game will start new players with simple quests and mission with difficulty level increasing as the game progresses. Players start on home planet and will eventually advance to the point where they will afford a ship for space exploration and travel
Competition
There are currently very few Sci-Fi games of this type being produced. Direct competition will be from other Sci-Fi RPGs of a similar design. Of those, there are no Traveller inspired titles currently being produced at this time.
Staffing and qualifications
I am currently seeking team members for concept and 2D art work. I am looking for committed people who have a similar vision in the type of game I are trying to produce.
Core team
Tony "XcalPro" Oliveira: Project Lead
Schedule
With adequate staffing, the projected development time is roughly 6-8 month (tentatively) before a playable alpha version is available for testing.
Budget
There is currently no budget for this project and is being produced by an independent development team that is self funding. Future funding will be provided by Kickstart or similar source once a playable beta has been created.