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3D Base Model

Posted: Thu May 03, 2012 3:36 am
by Last Known Hero
So here is a personal project of mine. This is just in the low poly stage right now. I'm actually quite proud of the topology on this one, I went for 100% animation and rigging friendly. And for this is probably my lowest poly character and has the most detail off the hop. Right now it is at 2556 TRIANGLES (1278 quads), with only feet (shoe or 2-toe style) and the head to go.

If I can keep the model low poly I am going to make it so armor/clothing can go over top. I also want to make this model right to the end including a rig, and I would like to try creating morphs for inside unity to allow for slight size variation possibilities.

Go ahead and try to guess what kind of character it'll be :)


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Re: 3D Base Model

Posted: Thu May 03, 2012 3:08 pm
by Shihonoryu
Wow! thats pretty good looking for such low poly.

Re: 3D Base Model

Posted: Thu May 03, 2012 4:00 pm
by Foofighter
looks nice, maybe it will be some kind of super hero?!^^

Re: 3D Base Model

Posted: Thu May 03, 2012 4:11 pm
by Last Known Hero
Thanks guys :)
Foofighter wrote: maybe it will be some kind of super hero?!^^
Nooo not this time! Nice try tho :D

Re: 3D Base Model

Posted: Thu May 03, 2012 5:50 pm
by Ark
I know! it's this guy!

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Re: 3D Base Model

Posted: Thu May 03, 2012 10:33 pm
by SpiritWebb
Love the work, especially that low poly!! Cannot wait to see more!! :)

Re: 3D Base Model

Posted: Fri May 04, 2012 4:17 pm
by Last Known Hero
Nice guess Ark but not a super villain either!
The hints would be easy to find XD

RIGGING FRIENDLY everywhere! At finger joints, shoulders, neck, torso, hips, knees, ankles and the toes! Went right to the top for my main character :) OH also, its finished low poly is 3650 Triangles! Less than 1900 quads.

Here is update!
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Re: 3D Base Model

Posted: Sat May 05, 2012 11:18 pm
by Last Known Hero
Model is done as of now, I got VERY tired of painting the skin OVER AND OVER and matching all the seams. So this is the result.

I've decided that the character's outfit parts are to be no more than the original models poly count. That way the character with a total outfit will be 7300 triangles and no more than that. The head is going to be the only changeable piece, the rest of the body is (hopefully) going to utilize morphs to change it up between characters.


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Re: 3D Base Model

Posted: Sun May 06, 2012 7:33 am
by Foofighter
wow amazing, good work!
what i noticed is that on the left calf its a bit angular.

regards

Re: 3D Base Model

Posted: Sun May 06, 2012 3:00 pm
by Last Known Hero
Foofighter wrote:wow amazing, good work!
what i noticed is that on the left calf its a bit angular.

regards
Yes it definitely is, I noticed that when I was doing the low poly but to adjust it was going to be about 300 extra polygons to keep the topology flowing :(